Struct bevy_render::mesh::shape::Cylinder
source · pub struct Cylinder {
pub radius: f32,
pub height: f32,
pub resolution: u32,
pub segments: u32,
}
👎Deprecated since 0.13.0: please use the
Cylinder
primitive in bevy_math
insteadExpand description
A cylinder which stands on the XZ plane
Fields§
§radius: f32
👎Deprecated since 0.13.0: please use the
Cylinder
primitive in bevy_math
insteadRadius in the XZ plane.
height: f32
👎Deprecated since 0.13.0: please use the
Cylinder
primitive in bevy_math
insteadHeight of the cylinder in the Y axis.
resolution: u32
👎Deprecated since 0.13.0: please use the
Cylinder
primitive in bevy_math
insteadThe number of vertices around each horizontal slice of the cylinder. If you are looking at the cylinder from above, this is the number of points you will see on the circle. A higher number will make it appear more circular.
segments: u32
👎Deprecated since 0.13.0: please use the
Cylinder
primitive in bevy_math
insteadThe number of segments between the two ends. Setting this to 1 will have triangles spanning the full height of the cylinder. Setting it to 2 will have two sets of triangles with a horizontal slice in the middle of cylinder. Greater numbers increase triangles/slices in the same way.
Trait Implementations§
impl Copy for Cylinder
Auto Trait Implementations§
impl RefUnwindSafe for Cylinder
impl Send for Cylinder
impl Sync for Cylinder
impl Unpin for Cylinder
impl UnwindSafe for Cylinder
Blanket Implementations§
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