Struct bevy_render::mesh::shape::Torus
source · pub struct Torus {
pub radius: f32,
pub ring_radius: f32,
pub subdivisions_segments: usize,
pub subdivisions_sides: usize,
}
👎Deprecated since 0.13.0: please use the
Torus
primitive in bevy_math
insteadExpand description
A torus (donut) shape.
Fields§
§radius: f32
👎Deprecated since 0.13.0: please use the
§Torus
primitive in bevy_math
insteadring_radius: f32
👎Deprecated since 0.13.0: please use the
§Torus
primitive in bevy_math
insteadsubdivisions_segments: usize
👎Deprecated since 0.13.0: please use the
§Torus
primitive in bevy_math
insteadsubdivisions_sides: usize
👎Deprecated since 0.13.0: please use the
Torus
primitive in bevy_math
insteadTrait Implementations§
impl Copy for Torus
Auto Trait Implementations§
impl RefUnwindSafe for Torus
impl Send for Torus
impl Sync for Torus
impl Unpin for Torus
impl UnwindSafe for Torus
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
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T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
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