Struct bevy_render::render_phase::DrawFunctions
source · pub struct DrawFunctions<P: PhaseItem> { /* private fields */ }
Expand description
Stores all draw functions for the PhaseItem
type hidden behind a reader-writer lock.
To access them the DrawFunctions::read
and DrawFunctions::write
methods are used.
Implementations§
source§impl<P: PhaseItem> DrawFunctions<P>
impl<P: PhaseItem> DrawFunctions<P>
sourcepub fn read(&self) -> RwLockReadGuard<'_, DrawFunctionsInternal<P>>
pub fn read(&self) -> RwLockReadGuard<'_, DrawFunctionsInternal<P>>
Accesses the draw functions in read mode.
sourcepub fn write(&self) -> RwLockWriteGuard<'_, DrawFunctionsInternal<P>>
pub fn write(&self) -> RwLockWriteGuard<'_, DrawFunctionsInternal<P>>
Accesses the draw functions in write mode.
Trait Implementations§
source§impl<P: PhaseItem> Default for DrawFunctions<P>
impl<P: PhaseItem> Default for DrawFunctions<P>
impl<P: PhaseItem> Resource for DrawFunctions<P>
Auto Trait Implementations§
impl<P> RefUnwindSafe for DrawFunctions<P>
impl<P> Send for DrawFunctions<P>
impl<P> Sync for DrawFunctions<P>
impl<P> Unpin for DrawFunctions<P>
impl<P> UnwindSafe for DrawFunctions<P>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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