#[repr(C)]
pub struct PrimitiveState { pub topology: PrimitiveTopology, pub strip_index_format: Option<IndexFormat>, pub front_face: FrontFace, pub cull_mode: Option<Face>, pub unclipped_depth: bool, pub polygon_mode: PolygonMode, pub conservative: bool, }
Expand description

Describes the state of primitive assembly and rasterization in a render pipeline.

Corresponds to WebGPU GPUPrimitiveState.

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§topology: PrimitiveTopology

The primitive topology used to interpret vertices.

§strip_index_format: Option<IndexFormat>

When drawing strip topologies with indices, this is the required format for the index buffer. This has no effect on non-indexed or non-strip draws.

§front_face: FrontFace

The face to consider the front for the purpose of culling and stencil operations.

§cull_mode: Option<Face>

The face culling mode.

§unclipped_depth: bool

If set to true, the polygon depth is not clipped to 0-1 before rasterization.

Enabling this requires Features::DEPTH_CLIP_CONTROL to be enabled.

§polygon_mode: PolygonMode

Controls the way each polygon is rasterized. Can be either Fill (default), Line or Point

Setting this to Line requires Features::POLYGON_MODE_LINE to be enabled.

Setting this to Point requires Features::POLYGON_MODE_POINT to be enabled.

§conservative: bool

If set to true, the primitives are rendered with conservative overestimation. I.e. any rastered pixel touched by it is filled. Only valid for PolygonMode::Fill!

Enabling this requires Features::CONSERVATIVE_RASTERIZATION to be enabled.

Trait Implementations§

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impl Clone for PrimitiveState

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fn clone(&self) -> PrimitiveState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PrimitiveState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for PrimitiveState

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fn default() -> PrimitiveState

Returns the “default value” for a type. Read more
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impl Hash for PrimitiveState

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for PrimitiveState

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fn eq(&self, other: &PrimitiveState) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for PrimitiveState

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impl Eq for PrimitiveState

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impl StructuralEq for PrimitiveState

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impl StructuralPartialEq for PrimitiveState

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Casts the type to dyn Any.
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This method tests for self and other values to be equal. Read more
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Casts the type to dyn Any.
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fn dyn_hash(&self, state: &mut dyn Hasher)

Feeds this value into the given Hasher.
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromWorld for T
where T: Default,

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Creates Self using data from the given World.
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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The resulting type after obtaining ownership.
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The type returned in the event of a conversion error.
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The type returned in the event of a conversion error.
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