pub trait IntoBinding<'a> {
    // Required method
    fn into_binding(self) -> BindingResource<'a>;
}

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impl<'a> IntoBinding<'a> for &'a [&'a TextureView]

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impl<'a> IntoBinding<'a> for &'a Sampler

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impl<'a> IntoBinding<'a> for &'a TextureView

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impl<'a> IntoBinding<'a> for BindingResource<'a>

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impl<'a> IntoBinding<'a> for BufferBinding<'a>

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impl<'a, T: ShaderType + WriteInto> IntoBinding<'a> for &'a DynamicUniformBuffer<T>

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impl<'a, T: ShaderType + WriteInto> IntoBinding<'a> for &'a UniformBuffer<T>