Struct bevy_render::texture::FallbackImageFormatMsaaCache
source · pub struct FallbackImageFormatMsaaCache(/* private fields */);
Expand description
A Cache of fallback textures that uses the sample count and TextureFormat
as a key
WARNING
Images using MSAA with sample count > 1 are not initialized with data, therefore, you shouldn’t sample them before writing data to them first.
Trait Implementations§
source§impl Default for FallbackImageFormatMsaaCache
impl Default for FallbackImageFormatMsaaCache
source§fn default() -> FallbackImageFormatMsaaCache
fn default() -> FallbackImageFormatMsaaCache
Returns the “default value” for a type. Read more
source§impl Deref for FallbackImageFormatMsaaCache
impl Deref for FallbackImageFormatMsaaCache
impl Resource for FallbackImageFormatMsaaCache
Auto Trait Implementations§
impl RefUnwindSafe for FallbackImageFormatMsaaCache
impl Send for FallbackImageFormatMsaaCache
impl Sync for FallbackImageFormatMsaaCache
impl Unpin for FallbackImageFormatMsaaCache
impl UnwindSafe for FallbackImageFormatMsaaCache
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
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T: Any,
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T: Default,
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T: Default,
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Creates
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using data from the given World
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