Struct bevy_scene::serde::EntitySerializer
source · pub struct EntitySerializer<'a> {
pub entity: &'a DynamicEntity,
pub registry: &'a TypeRegistryArc,
}
Expand description
Handles entity serialization as a map of component type to component value.
Fields§
§entity: &'a DynamicEntity
The entity to serialize.
registry: &'a TypeRegistryArc
Type registry in which the component types used by the entity are registered.
Trait Implementations§
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for EntitySerializer<'a>
impl<'a> Send for EntitySerializer<'a>
impl<'a> Sync for EntitySerializer<'a>
impl<'a> Unpin for EntitySerializer<'a>
impl<'a> !UnwindSafe for EntitySerializer<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
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) to Box<dyn Any>
. Box<dyn Any>
can
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Convert
&Trait
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Convert
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. This is needed since Rust cannot
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