Struct bevy_scene::serde::SceneEntityDeserializer
source · pub struct SceneEntityDeserializer<'a> {
pub entity: Entity,
pub type_registry: &'a TypeRegistry,
}
Expand description
Handle deserialization of an entity and its components.
Fields§
§entity: Entity
Id of the deserialized entity.
type_registry: &'a TypeRegistry
Type registry in which the component types used by the entity to deserialize are registered.
Trait Implementations§
source§impl<'a, 'de> DeserializeSeed<'de> for SceneEntityDeserializer<'a>
impl<'a, 'de> DeserializeSeed<'de> for SceneEntityDeserializer<'a>
§type Value = DynamicEntity
type Value = DynamicEntity
The type produced by using this seed.
source§fn deserialize<D>(self, deserializer: D) -> Result<Self::Value, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(self, deserializer: D) -> Result<Self::Value, D::Error>where
D: Deserializer<'de>,
Equivalent to the more common
Deserialize::deserialize
method, except
with some initial piece of data (the seed) passed in.Auto Trait Implementations§
impl<'a> !RefUnwindSafe for SceneEntityDeserializer<'a>
impl<'a> Send for SceneEntityDeserializer<'a>
impl<'a> Sync for SceneEntityDeserializer<'a>
impl<'a> Unpin for SceneEntityDeserializer<'a>
impl<'a> !UnwindSafe for SceneEntityDeserializer<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.