pub fn queue_material2d_meshes<M: Material2d>(
    transparent_draw_functions: Res<'_, DrawFunctions<Transparent2d>>,
    material2d_pipeline: Res<'_, Material2dPipeline<M>>,
    pipelines: ResMut<'_, SpecializedMeshPipelines<Material2dPipeline<M>>>,
    pipeline_cache: Res<'_, PipelineCache>,
    msaa: Res<'_, Msaa>,
    render_meshes: Res<'_, RenderAssets<Mesh>>,
    render_materials: Res<'_, RenderMaterials2d<M>>,
    render_mesh_instances: ResMut<'_, RenderMesh2dInstances>,
    render_material_instances: Res<'_, RenderMaterial2dInstances<M>>,
    views: Query<'_, '_, (&ExtractedView, &VisibleEntities, Option<&Tonemapping>, Option<&DebandDither>, &mut RenderPhase<Transparent2d>)>
)
where M::Data: PartialEq + Eq + Hash + Clone,