pub enum Tonemapping {
None,
Reinhard,
ReinhardLuminance,
AcesFitted,
AgX,
SomewhatBoringDisplayTransform,
TonyMcMapface,
BlenderFilmic,
}
Expand description
Optionally enables a tonemapping shader that attempts to map linear input stimulus into a perceptually uniform image for a given Camera
entity.
Variants§
None
Bypass tonemapping.
Reinhard
Suffers from lots hue shifting, brights don’t desaturate naturally. Bright primaries and secondaries don’t desaturate at all.
ReinhardLuminance
Suffers from hue shifting. Brights don’t desaturate much at all across the spectrum.
AcesFitted
Same base implementation that Godot 4.0 uses for Tonemap ACES. https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl Not neutral, has a very specific aesthetic, intentional and dramatic hue shifting. Bright greens and reds turn orange. Bright blues turn magenta. Significantly increased contrast. Brights desaturate across the spectrum.
AgX
By Troy Sobotka
https://github.com/sobotka/AgX
Very neutral. Image is somewhat desaturated when compared to other tonemappers.
Little to no hue shifting. Subtle Abney shifting.
NOTE: Requires the tonemapping_luts
cargo feature.
SomewhatBoringDisplayTransform
By Tomasz Stachowiak Has little hue shifting in the darks and mids, but lots in the brights. Brights desaturate across the spectrum. Is sort of between Reinhard and ReinhardLuminance. Conceptually similar to reinhard-jodie. Designed as a compromise if you want e.g. decent skin tones in low light, but can’t afford to re-do your VFX to look good without hue shifting.
TonyMcMapface
Current Bevy default.
By Tomasz Stachowiak
https://github.com/h3r2tic/tony-mc-mapface
Very neutral. Subtle but intentional hue shifting. Brights desaturate across the spectrum.
Comment from author:
Tony is a display transform intended for real-time applications such as games.
It is intentionally boring, does not increase contrast or saturation, and stays close to the
input stimulus where compression isn’t necessary.
Brightness-equivalent luminance of the input stimulus is compressed. The non-linearity resembles Reinhard.
Color hues are preserved during compression, except for a deliberate Bezold–Brücke shift.
To avoid posterization, selective desaturation is employed, with care to avoid the Abney effect.
NOTE: Requires the tonemapping_luts
cargo feature.
BlenderFilmic
Default Filmic Display Transform from blender.
Somewhat neutral. Suffers from hue shifting. Brights desaturate across the spectrum.
NOTE: Requires the tonemapping_luts
cargo feature.
Implementations§
source§impl Tonemapping
impl Tonemapping
pub fn is_enabled(&self) -> bool
Trait Implementations§
source§impl Clone for Tonemapping
impl Clone for Tonemapping
source§fn clone(&self) -> Tonemapping
fn clone(&self) -> Tonemapping
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Component for Tonemapping
impl Component for Tonemapping
§type Storage = TableStorage
type Storage = TableStorage
TableStorage
or SparseStorage
.source§impl Debug for Tonemapping
impl Debug for Tonemapping
source§impl Default for Tonemapping
impl Default for Tonemapping
source§fn default() -> Tonemapping
fn default() -> Tonemapping
source§impl Enum for Tonemapping
impl Enum for Tonemapping
source§fn field(&self, __name_param: &str) -> Option<&dyn Reflect>
fn field(&self, __name_param: &str) -> Option<&dyn Reflect>
source§fn field_at(&self, __index_param: usize) -> Option<&dyn Reflect>
fn field_at(&self, __index_param: usize) -> Option<&dyn Reflect>
source§fn field_mut(&mut self, __name_param: &str) -> Option<&mut dyn Reflect>
fn field_mut(&mut self, __name_param: &str) -> Option<&mut dyn Reflect>
source§fn field_at_mut(&mut self, __index_param: usize) -> Option<&mut dyn Reflect>
fn field_at_mut(&mut self, __index_param: usize) -> Option<&mut dyn Reflect>
source§fn index_of(&self, __name_param: &str) -> Option<usize>
fn index_of(&self, __name_param: &str) -> Option<usize>
source§fn name_at(&self, __index_param: usize) -> Option<&str>
fn name_at(&self, __index_param: usize) -> Option<&str>
source§fn iter_fields(&self) -> VariantFieldIter<'_>
fn iter_fields(&self) -> VariantFieldIter<'_>
source§fn variant_name(&self) -> &str
fn variant_name(&self) -> &str
source§fn variant_index(&self) -> usize
fn variant_index(&self) -> usize
source§fn variant_type(&self) -> VariantType
fn variant_type(&self) -> VariantType
fn clone_dynamic(&self) -> DynamicEnum
source§fn is_variant(&self, variant_type: VariantType) -> bool
fn is_variant(&self, variant_type: VariantType) -> bool
source§fn variant_path(&self) -> String
fn variant_path(&self) -> String
source§impl ExtractComponent for Tonemappingwhere
Self: Clone,
impl ExtractComponent for Tonemappingwhere
Self: Clone,
§type QueryData = &'static Tonemapping
type QueryData = &'static Tonemapping
ReadOnlyQueryData
to fetch the components to extract.§type QueryFilter = With<Camera>
type QueryFilter = With<Camera>
§type Out = Tonemapping
type Out = Tonemapping
source§impl FromReflect for Tonemapping
impl FromReflect for Tonemapping
source§fn from_reflect(__param0: &dyn Reflect) -> Option<Self>
fn from_reflect(__param0: &dyn Reflect) -> Option<Self>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for Tonemapping
impl GetTypeRegistration for Tonemapping
source§impl Hash for Tonemapping
impl Hash for Tonemapping
source§impl PartialEq for Tonemapping
impl PartialEq for Tonemapping
source§fn eq(&self, other: &Tonemapping) -> bool
fn eq(&self, other: &Tonemapping) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl Reflect for Tonemapping
impl Reflect for Tonemapping
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
.source§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(
&mut self,
__value_param: Box<dyn Reflect>
) -> Result<(), Box<dyn Reflect>>
fn set( &mut self, __value_param: Box<dyn Reflect> ) -> Result<(), Box<dyn Reflect>>
source§fn apply(&mut self, __value_param: &dyn Reflect)
fn apply(&mut self, __value_param: &dyn Reflect)
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl TypePath for Tonemapping
impl TypePath for Tonemapping
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for Tonemapping
impl Typed for Tonemapping
impl Copy for Tonemapping
impl Eq for Tonemapping
impl StructuralEq for Tonemapping
impl StructuralPartialEq for Tonemapping
Auto Trait Implementations§
impl RefUnwindSafe for Tonemapping
impl Send for Tonemapping
impl Sync for Tonemapping
impl Unpin for Tonemapping
impl UnwindSafe for Tonemapping
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
T: TypePath,
source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
TypePath::type_path
.source§fn reflect_short_type_path(&self) -> &str
fn reflect_short_type_path(&self) -> &str
source§fn reflect_type_ident(&self) -> Option<&str>
fn reflect_type_ident(&self) -> Option<&str>
TypePath::type_ident
.source§fn reflect_crate_name(&self) -> Option<&str>
fn reflect_crate_name(&self) -> Option<&str>
TypePath::crate_name
.source§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.source§impl<T> GetPath for T
impl<T> GetPath for T
source§fn reflect_path<'p>(
&self,
path: impl ReflectPath<'p>
) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
path
. Read moresource§fn reflect_path_mut<'p>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
path
. Read moresource§fn path<'p, T>(
&self,
path: impl ReflectPath<'p>
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
fn path<'p, T>(
&self,
path: impl ReflectPath<'p>
) -> Result<&T, ReflectPathError<'p>>where
T: Reflect,
path
. Read moresource§fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
fn path_mut<'p, T>(
&mut self,
path: impl ReflectPath<'p>
) -> Result<&mut T, ReflectPathError<'p>>where
T: Reflect,
path
. Read more