Struct bevy_sprite::Mesh2dUniform
source · pub struct Mesh2dUniform {
pub transform: [Vec4; 3],
pub inverse_transpose_model_a: [Vec4; 2],
pub inverse_transpose_model_b: f32,
pub flags: u32,
}
Fields§
§transform: [Vec4; 3]
§inverse_transpose_model_a: [Vec4; 2]
§inverse_transpose_model_b: f32
§flags: u32
Trait Implementations§
source§impl Clone for Mesh2dUniform
impl Clone for Mesh2dUniform
source§fn clone(&self) -> Mesh2dUniform
fn clone(&self) -> Mesh2dUniform
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl CreateFrom for Mesh2dUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<4usize>>,
for<'__> [Vec4; 3]: CreateFrom,
for<'__> [Vec4; 2]: CreateFrom,
for<'__> f32: CreateFrom,
for<'__> u32: CreateFrom,
impl CreateFrom for Mesh2dUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<4usize>>,
for<'__> [Vec4; 3]: CreateFrom,
for<'__> [Vec4; 2]: CreateFrom,
for<'__> f32: CreateFrom,
for<'__> u32: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl From<&Mesh2dTransforms> for Mesh2dUniform
impl From<&Mesh2dTransforms> for Mesh2dUniform
source§fn from(mesh_transforms: &Mesh2dTransforms) -> Self
fn from(mesh_transforms: &Mesh2dTransforms) -> Self
Converts to this type from the input type.
source§impl ReadFrom for Mesh2dUniform
impl ReadFrom for Mesh2dUniform
source§impl ShaderSize for Mesh2dUniform
impl ShaderSize for Mesh2dUniform
source§const SHADER_SIZE: NonZeroU64 = _
const SHADER_SIZE: NonZeroU64 = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)source§impl ShaderType for Mesh2dUniformwhere
[Vec4; 3]: ShaderType + ShaderSize,
[Vec4; 2]: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
u32: ShaderType,
impl ShaderType for Mesh2dUniformwhere
[Vec4; 3]: ShaderType + ShaderSize,
[Vec4; 2]: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
u32: ShaderType,
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moresource§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreAuto Trait Implementations§
impl RefUnwindSafe for Mesh2dUniform
impl Send for Mesh2dUniform
impl Sync for Mesh2dUniform
impl Unpin for Mesh2dUniform
impl UnwindSafe for Mesh2dUniform
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.