pub enum Val {
Auto,
Px(f32),
Percent(f32),
Vw(f32),
Vh(f32),
VMin(f32),
VMax(f32),
}
Expand description
Represents the possible value types for layout properties.
This enum allows specifying values for various Style
properties in different units,
such as logical pixels, percentages, or automatically determined values.
Variants§
Auto
Automatically determine the value based on the context and other Style
properties.
Px(f32)
Set this value in logical pixels.
Percent(f32)
Set the value as a percentage of its parent node’s length along a specific axis.
If the UI node has no parent, the percentage is calculated based on the window’s length along the corresponding axis.
The chosen axis depends on the Style
field set:
- For
flex_basis
, the percentage is relative to the main-axis length determined by theflex_direction
. - For
gap
,min_size
,size
, andmax_size
:width
is relative to the parent’s width.height
is relative to the parent’s height.
- For
margin
,padding
, andborder
values: the percentage is relative to the parent node’s width. - For positions,
left
andright
are relative to the parent’s width, whilebottom
andtop
are relative to the parent’s height.
Vw(f32)
Set this value in percent of the viewport width
Vh(f32)
Set this value in percent of the viewport height
VMin(f32)
Set this value in percent of the viewport’s smaller dimension.
VMax(f32)
Set this value in percent of the viewport’s larger dimension.
Implementations§
source§impl Val
impl Val
sourcepub fn resolve(
self,
parent_size: f32,
viewport_size: Vec2
) -> Result<f32, ValArithmeticError>
pub fn resolve( self, parent_size: f32, viewport_size: Vec2 ) -> Result<f32, ValArithmeticError>
Resolves a Val
to its value in logical pixels and returns this as an f32
.
Returns a ValArithmeticError::NonEvaluateable
if the Val
is impossible to resolve into a concrete value.
Note: If a Val::Px
is resolved, it’s inner value is returned unchanged.
Trait Implementations§
source§impl DivAssign<f32> for Val
impl DivAssign<f32> for Val
source§fn div_assign(&mut self, rhs: f32)
fn div_assign(&mut self, rhs: f32)
/=
operation. Read moresource§impl Enum for Val
impl Enum for Val
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source§impl FromReflect for Val
impl FromReflect for Val
source§fn from_reflect(__param0: &dyn Reflect) -> Option<Self>
fn from_reflect(__param0: &dyn Reflect) -> Option<Self>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for Val
impl GetTypeRegistration for Val
source§impl MulAssign<f32> for Val
impl MulAssign<f32> for Val
source§fn mul_assign(&mut self, rhs: f32)
fn mul_assign(&mut self, rhs: f32)
*=
operation. Read moresource§impl PartialEq for Val
impl PartialEq for Val
source§impl Reflect for Val
impl Reflect for Val
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut dyn Any
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&mut dyn Any
.source§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn apply(&mut self, __value_param: &dyn Reflect)
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fn serializable(&self) -> Option<Serializable<'_>>
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fn is_dynamic(&self) -> bool
source§impl TypePath for Val
impl TypePath for Val
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fn type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
impl Copy for Val
Auto Trait Implementations§
impl RefUnwindSafe for Val
impl Send for Val
impl Sync for Val
impl Unpin for Val
impl UnwindSafe for Val
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impl<T, U> AsBindGroupShaderType<U> for T
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