Struct bevy_ui::PrepareNextFrameMaterials
source · pub struct PrepareNextFrameMaterials<M: UiMaterial> { /* private fields */ }
Trait Implementations§
source§impl<M: UiMaterial> Default for PrepareNextFrameMaterials<M>
impl<M: UiMaterial> Default for PrepareNextFrameMaterials<M>
Auto Trait Implementations§
impl<M> RefUnwindSafe for PrepareNextFrameMaterials<M>where
M: RefUnwindSafe,
impl<M> Send for PrepareNextFrameMaterials<M>
impl<M> Sync for PrepareNextFrameMaterials<M>
impl<M> Unpin for PrepareNextFrameMaterials<M>where
M: Unpin,
impl<M> UnwindSafe for PrepareNextFrameMaterials<M>where
M: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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source§fn borrow_mut(&mut self) -> &mut T
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