Struct bevy_ui::UiStack

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pub struct UiStack {
    pub uinodes: Vec<Entity>,
}
Expand description

The current UI stack, which contains all UI nodes ordered by their depth (back-to-front).

The first entry is the furthest node from the camera and is the first one to get rendered while the last entry is the first node to receive interactions.

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§uinodes: Vec<Entity>

List of UI nodes ordered from back-to-front

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impl Debug for UiStack

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for UiStack

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fn default() -> UiStack

Returns the “default value” for a type. Read more
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impl Resource for UiStack
where Self: Send + Sync + 'static,

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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