Struct wgpu::FragmentState
source · pub struct FragmentState<'a> {
pub module: &'a ShaderModule,
pub entry_point: &'a str,
pub targets: &'a [Option<ColorTargetState>],
}
Expand description
Describes the fragment processing in a render pipeline.
For use in RenderPipelineDescriptor
.
Corresponds to WebGPU GPUFragmentState
.
Fields§
§module: &'a ShaderModule
The compiled shader module for this stage.
entry_point: &'a str
The name of the entry point in the compiled shader. There must be a function with this name in the shader.
targets: &'a [Option<ColorTargetState>]
The color state of the render targets.
Trait Implementations§
source§impl<'a> Clone for FragmentState<'a>
impl<'a> Clone for FragmentState<'a>
source§fn clone(&self) -> FragmentState<'a>
fn clone(&self) -> FragmentState<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl<'a> !RefUnwindSafe for FragmentState<'a>
impl<'a> Send for FragmentState<'a>
impl<'a> Sync for FragmentState<'a>
impl<'a> Unpin for FragmentState<'a>
impl<'a> !UnwindSafe for FragmentState<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more