#[repr(C)]pub struct Origin3d {
pub x: u32,
pub y: u32,
pub z: u32,
}
Expand description
Origin of a copy to/from a texture.
Corresponds to WebGPU GPUOrigin3D
.
Fields§
§x: u32
X position of the origin
y: u32
Y position of the origin
z: u32
Z position of the origin
Implementations§
Trait Implementations§
source§impl PartialEq for Origin3d
impl PartialEq for Origin3d
impl Copy for Origin3d
impl Eq for Origin3d
impl StructuralEq for Origin3d
impl StructuralPartialEq for Origin3d
Auto Trait Implementations§
impl RefUnwindSafe for Origin3d
impl Send for Origin3d
impl Sync for Origin3d
impl Unpin for Origin3d
impl UnwindSafe for Origin3d
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.