Struct wgpu::VertexState
source · pub struct VertexState<'a> {
pub module: &'a ShaderModule,
pub entry_point: &'a str,
pub buffers: &'a [VertexBufferLayout<'a>],
}
Expand description
Describes the vertex processing in a render pipeline.
For use in RenderPipelineDescriptor
.
Corresponds to WebGPU GPUVertexState
.
Fields§
§module: &'a ShaderModule
The compiled shader module for this stage.
entry_point: &'a str
The name of the entry point in the compiled shader. There must be a function with this name in the shader.
buffers: &'a [VertexBufferLayout<'a>]
The format of any vertex buffers used with this pipeline.
Trait Implementations§
source§impl<'a> Clone for VertexState<'a>
impl<'a> Clone for VertexState<'a>
source§fn clone(&self) -> VertexState<'a>
fn clone(&self) -> VertexState<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl<'a> !RefUnwindSafe for VertexState<'a>
impl<'a> Send for VertexState<'a>
impl<'a> Sync for VertexState<'a>
impl<'a> Unpin for VertexState<'a>
impl<'a> !UnwindSafe for VertexState<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more