Struct winit::dpi::LogicalPosition
source · pub struct LogicalPosition<P> {
pub x: P,
pub y: P,
}
Expand description
A position represented in logical pixels.
The position is stored as floats, so please be careful. Casting floats to integers truncates the
fractional part, which can cause noticable issues. To help with that, an Into<(i32, i32)>
implementation is provided which does the rounding for you.
Fields§
§x: P
§y: P
Implementations§
source§impl<P> LogicalPosition<P>
impl<P> LogicalPosition<P>
source§impl<P: Pixel> LogicalPosition<P>
impl<P: Pixel> LogicalPosition<P>
pub fn from_physical<T: Into<PhysicalPosition<X>>, X: Pixel>( physical: T, scale_factor: f64 ) -> Self
pub fn to_physical<X: Pixel>(&self, scale_factor: f64) -> PhysicalPosition<X>
pub fn cast<X: Pixel>(&self) -> LogicalPosition<X>
Trait Implementations§
source§impl<P: Clone> Clone for LogicalPosition<P>
impl<P: Clone> Clone for LogicalPosition<P>
source§fn clone(&self) -> LogicalPosition<P>
fn clone(&self) -> LogicalPosition<P>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<P: Debug> Debug for LogicalPosition<P>
impl<P: Debug> Debug for LogicalPosition<P>
source§impl<P: Default> Default for LogicalPosition<P>
impl<P: Default> Default for LogicalPosition<P>
source§fn default() -> LogicalPosition<P>
fn default() -> LogicalPosition<P>
Returns the “default value” for a type. Read more
source§impl<P: Pixel, X: Pixel> From<[X; 2]> for LogicalPosition<P>
impl<P: Pixel, X: Pixel> From<[X; 2]> for LogicalPosition<P>
source§fn from([x, y]: [X; 2]) -> LogicalPosition<P>
fn from([x, y]: [X; 2]) -> LogicalPosition<P>
Converts to this type from the input type.
source§impl<P: Pixel, X: Pixel> From<(X, X)> for LogicalPosition<P>
impl<P: Pixel, X: Pixel> From<(X, X)> for LogicalPosition<P>
source§fn from((x, y): (X, X)) -> LogicalPosition<P>
fn from((x, y): (X, X)) -> LogicalPosition<P>
Converts to this type from the input type.
source§impl<P: Pixel, X: Pixel> From<LogicalPosition<P>> for [X; 2]
impl<P: Pixel, X: Pixel> From<LogicalPosition<P>> for [X; 2]
source§fn from(p: LogicalPosition<P>) -> [X; 2]
fn from(p: LogicalPosition<P>) -> [X; 2]
Converts to this type from the input type.
source§impl<P: Pixel, X: Pixel> From<LogicalPosition<P>> for (X, X)
impl<P: Pixel, X: Pixel> From<LogicalPosition<P>> for (X, X)
source§fn from(p: LogicalPosition<P>) -> (X, X)
fn from(p: LogicalPosition<P>) -> (X, X)
Converts to this type from the input type.
source§impl<P: Pixel> From<LogicalPosition<P>> for Position
impl<P: Pixel> From<LogicalPosition<P>> for Position
source§fn from(position: LogicalPosition<P>) -> Position
fn from(position: LogicalPosition<P>) -> Position
Converts to this type from the input type.
source§impl<P: Hash> Hash for LogicalPosition<P>
impl<P: Hash> Hash for LogicalPosition<P>
source§impl<P: Ord> Ord for LogicalPosition<P>
impl<P: Ord> Ord for LogicalPosition<P>
source§fn cmp(&self, other: &LogicalPosition<P>) -> Ordering
fn cmp(&self, other: &LogicalPosition<P>) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl<P: PartialEq> PartialEq for LogicalPosition<P>
impl<P: PartialEq> PartialEq for LogicalPosition<P>
source§fn eq(&self, other: &LogicalPosition<P>) -> bool
fn eq(&self, other: &LogicalPosition<P>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl<P: PartialOrd> PartialOrd for LogicalPosition<P>
impl<P: PartialOrd> PartialOrd for LogicalPosition<P>
source§fn partial_cmp(&self, other: &LogicalPosition<P>) -> Option<Ordering>
fn partial_cmp(&self, other: &LogicalPosition<P>) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl<P: Copy> Copy for LogicalPosition<P>
impl<P: Eq> Eq for LogicalPosition<P>
impl<P> StructuralEq for LogicalPosition<P>
impl<P> StructuralPartialEq for LogicalPosition<P>
Auto Trait Implementations§
impl<P> RefUnwindSafe for LogicalPosition<P>where
P: RefUnwindSafe,
impl<P> Send for LogicalPosition<P>where
P: Send,
impl<P> Sync for LogicalPosition<P>where
P: Sync,
impl<P> Unpin for LogicalPosition<P>where
P: Unpin,
impl<P> UnwindSafe for LogicalPosition<P>where
P: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.