Struct winit::dpi::PhysicalPosition
source · pub struct PhysicalPosition<P> {
pub x: P,
pub y: P,
}
Expand description
A position represented in physical pixels.
Fields§
§x: P
§y: P
Implementations§
source§impl<P> PhysicalPosition<P>
impl<P> PhysicalPosition<P>
source§impl<P: Pixel> PhysicalPosition<P>
impl<P: Pixel> PhysicalPosition<P>
pub fn from_logical<T: Into<LogicalPosition<X>>, X: Pixel>( logical: T, scale_factor: f64 ) -> Self
pub fn to_logical<X: Pixel>(&self, scale_factor: f64) -> LogicalPosition<X>
pub fn cast<X: Pixel>(&self) -> PhysicalPosition<X>
Trait Implementations§
source§impl<P: Clone> Clone for PhysicalPosition<P>
impl<P: Clone> Clone for PhysicalPosition<P>
source§fn clone(&self) -> PhysicalPosition<P>
fn clone(&self) -> PhysicalPosition<P>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<P: Debug> Debug for PhysicalPosition<P>
impl<P: Debug> Debug for PhysicalPosition<P>
source§impl<P: Default> Default for PhysicalPosition<P>
impl<P: Default> Default for PhysicalPosition<P>
source§fn default() -> PhysicalPosition<P>
fn default() -> PhysicalPosition<P>
Returns the “default value” for a type. Read more
source§impl<P: Pixel, X: Pixel> From<[X; 2]> for PhysicalPosition<P>
impl<P: Pixel, X: Pixel> From<[X; 2]> for PhysicalPosition<P>
source§fn from([x, y]: [X; 2]) -> PhysicalPosition<P>
fn from([x, y]: [X; 2]) -> PhysicalPosition<P>
Converts to this type from the input type.
source§impl<P: Pixel, X: Pixel> From<(X, X)> for PhysicalPosition<P>
impl<P: Pixel, X: Pixel> From<(X, X)> for PhysicalPosition<P>
source§fn from((x, y): (X, X)) -> PhysicalPosition<P>
fn from((x, y): (X, X)) -> PhysicalPosition<P>
Converts to this type from the input type.
source§impl<P: Pixel, X: Pixel> From<PhysicalPosition<P>> for [X; 2]
impl<P: Pixel, X: Pixel> From<PhysicalPosition<P>> for [X; 2]
source§fn from(p: PhysicalPosition<P>) -> [X; 2]
fn from(p: PhysicalPosition<P>) -> [X; 2]
Converts to this type from the input type.
source§impl<P: Pixel, X: Pixel> From<PhysicalPosition<P>> for (X, X)
impl<P: Pixel, X: Pixel> From<PhysicalPosition<P>> for (X, X)
source§fn from(p: PhysicalPosition<P>) -> (X, X)
fn from(p: PhysicalPosition<P>) -> (X, X)
Converts to this type from the input type.
source§impl<P: Pixel> From<PhysicalPosition<P>> for Position
impl<P: Pixel> From<PhysicalPosition<P>> for Position
source§fn from(position: PhysicalPosition<P>) -> Position
fn from(position: PhysicalPosition<P>) -> Position
Converts to this type from the input type.
source§impl<P: Hash> Hash for PhysicalPosition<P>
impl<P: Hash> Hash for PhysicalPosition<P>
source§impl<P: Ord> Ord for PhysicalPosition<P>
impl<P: Ord> Ord for PhysicalPosition<P>
source§fn cmp(&self, other: &PhysicalPosition<P>) -> Ordering
fn cmp(&self, other: &PhysicalPosition<P>) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl<P: PartialEq> PartialEq for PhysicalPosition<P>
impl<P: PartialEq> PartialEq for PhysicalPosition<P>
source§fn eq(&self, other: &PhysicalPosition<P>) -> bool
fn eq(&self, other: &PhysicalPosition<P>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl<P: PartialOrd> PartialOrd for PhysicalPosition<P>
impl<P: PartialOrd> PartialOrd for PhysicalPosition<P>
source§fn partial_cmp(&self, other: &PhysicalPosition<P>) -> Option<Ordering>
fn partial_cmp(&self, other: &PhysicalPosition<P>) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl<P: Copy> Copy for PhysicalPosition<P>
impl<P: Eq> Eq for PhysicalPosition<P>
impl<P> StructuralEq for PhysicalPosition<P>
impl<P> StructuralPartialEq for PhysicalPosition<P>
Auto Trait Implementations§
impl<P> RefUnwindSafe for PhysicalPosition<P>where
P: RefUnwindSafe,
impl<P> Send for PhysicalPosition<P>where
P: Send,
impl<P> Sync for PhysicalPosition<P>where
P: Sync,
impl<P> Unpin for PhysicalPosition<P>where
P: Unpin,
impl<P> UnwindSafe for PhysicalPosition<P>where
P: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.