pub struct AnimationPlayer { /* private fields */ }
Expand description

Animation controls

Implementations§

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impl AnimationPlayer

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pub fn start(&mut self, handle: Handle<AnimationClip>) -> &mut AnimationPlayer

Start playing an animation, resetting state of the player. This will use a linear blending between the previous and the new animation to make a smooth transition.

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pub fn start_with_transition( &mut self, handle: Handle<AnimationClip>, transition_duration: Duration ) -> &mut AnimationPlayer

Start playing an animation, resetting state of the player. This will use a linear blending between the previous and the new animation to make a smooth transition.

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pub fn play(&mut self, handle: Handle<AnimationClip>) -> &mut AnimationPlayer

Start playing an animation, resetting state of the player, unless the requested animation is already playing.

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pub fn play_with_transition( &mut self, handle: Handle<AnimationClip>, transition_duration: Duration ) -> &mut AnimationPlayer

Start playing an animation, resetting state of the player, unless the requested animation is already playing. This will use a linear blending between the previous and the new animation to make a smooth transition

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pub fn animation_clip(&self) -> &Handle<AnimationClip>

Handle to the animation clip being played.

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pub fn is_playing_clip(&self, handle: &Handle<AnimationClip>) -> bool

Check if the given animation clip is being played.

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pub fn is_finished(&self) -> bool

Check if the playing animation has finished, according to the repetition behavior.

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pub fn repeat(&mut self) -> &mut AnimationPlayer

Sets repeat to RepeatAnimation::Forever.

See also Self::set_repeat.

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pub fn set_repeat(&mut self, repeat: RepeatAnimation) -> &mut AnimationPlayer

Set the repetition behaviour of the animation.

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pub fn repeat_mode(&self) -> RepeatAnimation

Repetition behavior of the animation.

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pub fn completions(&self) -> u32

Number of times the animation has completed.

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pub fn is_playback_reversed(&self) -> bool

Check if the animation is playing in reverse.

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pub fn pause(&mut self)

Pause the animation

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pub fn resume(&mut self)

Unpause the animation

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pub fn is_paused(&self) -> bool

Is the animation paused

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pub fn speed(&self) -> f32

Speed of the animation playback

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pub fn set_speed(&mut self, speed: f32) -> &mut AnimationPlayer

Set the speed of the animation playback

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pub fn elapsed(&self) -> f32

Time elapsed playing the animation

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pub fn seek_time(&self) -> f32

Seek time inside of the animation. Always within the range [0.0, clip duration].

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pub fn seek_to(&mut self, seek_time: f32) -> &mut AnimationPlayer

Seek to a specific time in the animation.

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pub fn replay(&mut self)

Reset the animation to its initial state, as if no time has elapsed.

Trait Implementations§

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impl Component for AnimationPlayer
where AnimationPlayer: Send + Sync + 'static,

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type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either TableStorage or SparseStorage.
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impl Default for AnimationPlayer

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fn default() -> AnimationPlayer

Returns the “default value” for a type. Read more
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impl FromReflect for AnimationPlayer

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<AnimationPlayer>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for AnimationPlayer

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impl Reflect for AnimationPlayer

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<AnimationPlayer>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<AnimationPlayer>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<AnimationPlayer>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Struct for AnimationPlayer

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for AnimationPlayer

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for AnimationPlayer

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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Creates Self using data from the given World.
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where T: Reflect,

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