Struct bevy::app::ScheduleRunnerPlugin
source · pub struct ScheduleRunnerPlugin {
pub run_mode: RunMode,
}
Expand description
Configures an App
to run its Schedule
according to a given
RunMode
.
ScheduleRunnerPlugin
is included in the
MinimalPlugins
plugin group.
ScheduleRunnerPlugin
is not included in the
DefaultPlugins
plugin group
which assumes that the Schedule
will be executed by other means:
typically, the winit
event loop
(see WinitPlugin
)
executes the schedule making ScheduleRunnerPlugin
unnecessary.
Fields§
§run_mode: RunMode
Determines whether the Schedule
is run once or repeatedly.
Implementations§
source§impl ScheduleRunnerPlugin
impl ScheduleRunnerPlugin
sourcepub fn run_once() -> ScheduleRunnerPlugin
pub fn run_once() -> ScheduleRunnerPlugin
See RunMode::Once
.
sourcepub fn run_loop(wait_duration: Duration) -> ScheduleRunnerPlugin
pub fn run_loop(wait_duration: Duration) -> ScheduleRunnerPlugin
See RunMode::Loop
.
Trait Implementations§
source§impl Default for ScheduleRunnerPlugin
impl Default for ScheduleRunnerPlugin
source§fn default() -> ScheduleRunnerPlugin
fn default() -> ScheduleRunnerPlugin
Returns the “default value” for a type. Read more
source§impl Plugin for ScheduleRunnerPlugin
impl Plugin for ScheduleRunnerPlugin
source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish
should be called.source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App
, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl RefUnwindSafe for ScheduleRunnerPlugin
impl Send for ScheduleRunnerPlugin
impl Sync for ScheduleRunnerPlugin
impl Unpin for ScheduleRunnerPlugin
impl UnwindSafe for ScheduleRunnerPlugin
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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source§impl<S> FromSample<S> for S
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