Struct bevy::ecs::entity::EntityLocation

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#[repr(C)]
pub struct EntityLocation { pub archetype_id: ArchetypeId, pub archetype_row: ArchetypeRow, pub table_id: TableId, pub table_row: TableRow, }
Expand description

A location of an entity in an archetype.

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§archetype_id: ArchetypeId

The ID of the Archetype the Entity belongs to.

§archetype_row: ArchetypeRow

The index of the Entity within its Archetype.

§table_id: TableId

The ID of the Table the Entity belongs to.

§table_row: TableRow

The index of the Entity within its Table.

Trait Implementations§

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impl Clone for EntityLocation

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fn clone(&self) -> EntityLocation

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EntityLocation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for EntityLocation

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fn eq(&self, other: &EntityLocation) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for EntityLocation

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impl StructuralPartialEq for EntityLocation

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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