pub struct Archetype { /* private fields */ }
Expand description
Metadata for a single archetype within a World
.
For more information, see the module level documentation.
Implementations§
source§impl Archetype
impl Archetype
sourcepub fn id(&self) -> ArchetypeId
pub fn id(&self) -> ArchetypeId
Fetches the ID for the archetype.
sourcepub fn entities(&self) -> &[ArchetypeEntity]
pub fn entities(&self) -> &[ArchetypeEntity]
Fetches the entities contained in this archetype.
sourcepub fn table_components(&self) -> impl Iterator<Item = ComponentId>
pub fn table_components(&self) -> impl Iterator<Item = ComponentId>
Gets an iterator of all of the components stored in Table
s.
All of the IDs are unique.
sourcepub fn sparse_set_components(&self) -> impl Iterator<Item = ComponentId>
pub fn sparse_set_components(&self) -> impl Iterator<Item = ComponentId>
Gets an iterator of all of the components stored in ComponentSparseSet
s.
All of the IDs are unique.
sourcepub fn components(&self) -> impl Iterator<Item = ComponentId>
pub fn components(&self) -> impl Iterator<Item = ComponentId>
Gets an iterator of all of the components in the archetype.
All of the IDs are unique.
sourcepub fn edges(&self) -> &Edges
pub fn edges(&self) -> &Edges
Fetches a immutable reference to the archetype’s Edges
, a cache of
archetypal relationships.
sourcepub fn entity_table_row(&self, row: ArchetypeRow) -> TableRow
pub fn entity_table_row(&self, row: ArchetypeRow) -> TableRow
Fetches the row in the Table
where the components for the entity at index
is stored.
An entity’s archetype row can be fetched from EntityLocation::archetype_row
, which
can be retrieved from Entities::get
.
Panics
This function will panic if index >= self.len()
.
sourcepub fn contains(&self, component_id: ComponentId) -> bool
pub fn contains(&self, component_id: ComponentId) -> bool
Checks if the archetype contains a specific component. This runs in O(1)
time.
sourcepub fn get_storage_type(&self, component_id: ComponentId) -> Option<StorageType>
pub fn get_storage_type(&self, component_id: ComponentId) -> Option<StorageType>
Gets the type of storage where a component in the archetype can be found.
Returns None
if the component is not part of the archetype.
This runs in O(1)
time.
sourcepub fn get_archetype_component_id(
&self,
component_id: ComponentId
) -> Option<ArchetypeComponentId>
pub fn get_archetype_component_id( &self, component_id: ComponentId ) -> Option<ArchetypeComponentId>
Fetches the corresponding ArchetypeComponentId
for a component in the archetype.
Returns None
if the component is not part of the archetype.
This runs in O(1)
time.
Auto Trait Implementations§
impl RefUnwindSafe for Archetype
impl Send for Archetype
impl Sync for Archetype
impl Unpin for Archetype
impl UnwindSafe for Archetype
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
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T
ShaderType
for self
. When used in AsBindGroup
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T: ?Sized,
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T: Any,
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) to Box<dyn Any>
. Box<dyn Any>
can
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where ConcreteType
implements Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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. This is needed since Rust cannot
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