Struct bevy::ecs::schedule::StateTransitionEvent
source · pub struct StateTransitionEvent<S>where
S: States,{
pub before: S,
pub after: S,
}
Expand description
Event sent when any state transition of S
happens.
If you know exactly what state you want to respond to ahead of time, consider OnEnter
, OnTransition
, or OnExit
Fields§
§before: S
the state we were in before
after: S
the state we’re in now
Trait Implementations§
source§impl<S> Clone for StateTransitionEvent<S>
impl<S> Clone for StateTransitionEvent<S>
source§fn clone(&self) -> StateTransitionEvent<S>
fn clone(&self) -> StateTransitionEvent<S>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<S> Debug for StateTransitionEvent<S>
impl<S> Debug for StateTransitionEvent<S>
source§impl<S> PartialEq for StateTransitionEvent<S>
impl<S> PartialEq for StateTransitionEvent<S>
source§fn eq(&self, other: &StateTransitionEvent<S>) -> bool
fn eq(&self, other: &StateTransitionEvent<S>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl<S> Copy for StateTransitionEvent<S>
impl<S> Eq for StateTransitionEvent<S>
impl<S> Event for StateTransitionEvent<S>
impl<S> StructuralEq for StateTransitionEvent<S>where
S: States,
impl<S> StructuralPartialEq for StateTransitionEvent<S>where
S: States,
Auto Trait Implementations§
impl<S> RefUnwindSafe for StateTransitionEvent<S>where
S: RefUnwindSafe,
impl<S> Send for StateTransitionEvent<S>
impl<S> Sync for StateTransitionEvent<S>
impl<S> Unpin for StateTransitionEvent<S>where
S: Unpin,
impl<S> UnwindSafe for StateTransitionEvent<S>where
S: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.