Enum bevy::input::gamepad::ButtonSettingsError
source · pub enum ButtonSettingsError {
ReleaseThresholdOutOfRange(f32),
PressThresholdOutOfRange(f32),
ReleaseThresholdGreaterThanPressThreshold {
press_threshold: f32,
release_threshold: f32,
},
}
Expand description
Errors that occur when setting button settings for gamepad input.
Variants§
ReleaseThresholdOutOfRange(f32)
The given parameter was not in range 0.0..=1.0.
PressThresholdOutOfRange(f32)
The given parameter was not in range 0.0..=1.0.
ReleaseThresholdGreaterThanPressThreshold
Fields
Parameter release_threshold
was not less than or equal to press_threshold
.
Trait Implementations§
source§impl Debug for ButtonSettingsError
impl Debug for ButtonSettingsError
source§impl Display for ButtonSettingsError
impl Display for ButtonSettingsError
source§impl Error for ButtonSettingsError
impl Error for ButtonSettingsError
1.30.0 · source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
The lower-level source of this error, if any. Read more
1.0.0 · source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
source§impl PartialEq for ButtonSettingsError
impl PartialEq for ButtonSettingsError
source§fn eq(&self, other: &ButtonSettingsError) -> bool
fn eq(&self, other: &ButtonSettingsError) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for ButtonSettingsError
Auto Trait Implementations§
impl RefUnwindSafe for ButtonSettingsError
impl Send for ButtonSettingsError
impl Sync for ButtonSettingsError
impl Unpin for ButtonSettingsError
impl UnwindSafe for ButtonSettingsError
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
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implements Trait
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