Struct bevy::input::gamepad::GamepadSettings
source · pub struct GamepadSettings {
pub default_button_settings: ButtonSettings,
pub default_axis_settings: AxisSettings,
pub default_button_axis_settings: ButtonAxisSettings,
pub button_settings: HashMap<GamepadButton, ButtonSettings>,
pub axis_settings: HashMap<GamepadAxis, AxisSettings>,
pub button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings>,
}
Expand description
Settings for all Gamepad
s.
Usage
It is used to create a bevy
resource that stores the settings of every GamepadButton
and
GamepadAxis
. If no user defined ButtonSettings
, AxisSettings
, or ButtonAxisSettings
are defined, the default settings of each are used as a fallback accordingly.
Note
The GamepadSettings
are used inside of bevy_gilrs
to determine when raw gamepad events from gilrs
,
should register as a GamepadEvent
. Events that don’t meet the change thresholds defined in GamepadSettings
will not register. To modify these settings, mutate the corresponding resource.
Fields§
The default button settings.
default_axis_settings: AxisSettings
The default axis settings.
The default button axis settings.
The user defined button settings.
axis_settings: HashMap<GamepadAxis, AxisSettings>
The user defined axis settings.
The user defined button axis settings.
Implementations§
source§impl GamepadSettings
impl GamepadSettings
Returns the ButtonSettings
of the button
.
If no user defined ButtonSettings
are specified the default ButtonSettings
get returned.
Examples
let button = GamepadButton::new(Gamepad::new(1), GamepadButtonType::South);
let button_settings = settings.get_button_settings(button);
sourcepub fn get_axis_settings(&self, axis: GamepadAxis) -> &AxisSettings
pub fn get_axis_settings(&self, axis: GamepadAxis) -> &AxisSettings
Returns the AxisSettings
of the axis
.
If no user defined AxisSettings
are specified the default AxisSettings
get returned.
Examples
let axis = GamepadAxis::new(Gamepad::new(1), GamepadAxisType::LeftStickX);
let axis_settings = settings.get_axis_settings(axis);
Returns the ButtonAxisSettings
of the button
.
If no user defined ButtonAxisSettings
are specified the default ButtonAxisSettings
get returned.
Examples
let button = GamepadButton::new(Gamepad::new(1), GamepadButtonType::South);
let button_axis_settings = settings.get_button_axis_settings(button);
Trait Implementations§
source§impl Debug for GamepadSettings
impl Debug for GamepadSettings
source§impl Default for GamepadSettings
impl Default for GamepadSettings
source§fn default() -> GamepadSettings
fn default() -> GamepadSettings
source§impl FromReflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath,
impl FromReflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath,
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadSettings>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<GamepadSettings>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath,
impl GetTypeRegistration for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath,
source§impl Reflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath,
impl Reflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn into_any(self: Box<GamepadSettings>) -> Box<dyn Any>
fn into_any(self: Box<GamepadSettings>) -> Box<dyn Any>
Box<dyn Any>
.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<GamepadSettings>) -> Box<dyn Reflect>
fn into_reflect(self: Box<GamepadSettings>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
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fn reflect_ref(&self) -> ReflectRef<'_>
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fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<GamepadSettings>) -> ReflectOwned
fn reflect_owned(self: Box<GamepadSettings>) -> ReflectOwned
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
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fn reflect_hash(&self) -> Option<u64>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Struct for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath,
impl Struct for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath,
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
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&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
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fn name_at(&self, index: usize) -> Option<&str>
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fn iter_fields(&self) -> FieldIter<'_> ⓘ
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for GamepadSettings
impl TypePath for GamepadSettings
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath,
impl Typed for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath,
AxisSettings: FromReflect + TypePath,
ButtonAxisSettings: FromReflect + TypePath,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath,
impl Resource for GamepadSettings
Auto Trait Implementations§
impl RefUnwindSafe for GamepadSettings
impl Send for GamepadSettings
impl Sync for GamepadSettings
impl Unpin for GamepadSettings
impl UnwindSafe for GamepadSettings
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