Struct bevy::pbr::CascadeShadowConfig
source · pub struct CascadeShadowConfig {
pub bounds: Vec<f32>,
pub overlap_proportion: f32,
pub minimum_distance: f32,
}
Expand description
Controls how cascaded shadow mapping works.
Prefer using CascadeShadowConfigBuilder
to construct an instance.
let config: CascadeShadowConfig = CascadeShadowConfigBuilder {
maximum_distance: 100.0,
..default()
}.into();
Fields§
§bounds: Vec<f32>
The (positive) distance to the far boundary of each cascade.
overlap_proportion: f32
The proportion of overlap each cascade has with the previous cascade.
minimum_distance: f32
The (positive) distance to the near boundary of the first cascade.
Trait Implementations§
source§impl Clone for CascadeShadowConfig
impl Clone for CascadeShadowConfig
source§fn clone(&self) -> CascadeShadowConfig
fn clone(&self) -> CascadeShadowConfig
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Component for CascadeShadowConfig
impl Component for CascadeShadowConfig
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.source§impl Debug for CascadeShadowConfig
impl Debug for CascadeShadowConfig
source§impl Default for CascadeShadowConfig
impl Default for CascadeShadowConfig
source§fn default() -> CascadeShadowConfig
fn default() -> CascadeShadowConfig
Returns the “default value” for a type. Read more
source§impl From<CascadeShadowConfigBuilder> for CascadeShadowConfig
impl From<CascadeShadowConfigBuilder> for CascadeShadowConfig
source§fn from(builder: CascadeShadowConfigBuilder) -> CascadeShadowConfig
fn from(builder: CascadeShadowConfigBuilder) -> CascadeShadowConfig
Converts to this type from the input type.
source§impl FromReflect for CascadeShadowConfigwhere
CascadeShadowConfig: Any + Send + Sync,
Vec<f32>: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl FromReflect for CascadeShadowConfigwhere
CascadeShadowConfig: Any + Send + Sync,
Vec<f32>: FromReflect + TypePath,
f32: FromReflect + TypePath,
source§fn from_reflect(
reflect: &(dyn Reflect + 'static)
) -> Option<CascadeShadowConfig>
fn from_reflect( reflect: &(dyn Reflect + 'static) ) -> Option<CascadeShadowConfig>
Constructs a concrete instance of
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for CascadeShadowConfigwhere
CascadeShadowConfig: Any + Send + Sync,
Vec<f32>: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl GetTypeRegistration for CascadeShadowConfigwhere
CascadeShadowConfig: Any + Send + Sync,
Vec<f32>: FromReflect + TypePath,
f32: FromReflect + TypePath,
source§impl Reflect for CascadeShadowConfigwhere
CascadeShadowConfig: Any + Send + Sync,
Vec<f32>: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Reflect for CascadeShadowConfigwhere
CascadeShadowConfig: Any + Send + Sync,
Vec<f32>: FromReflect + TypePath,
f32: FromReflect + TypePath,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn into_any(self: Box<CascadeShadowConfig>) -> Box<dyn Any>
fn into_any(self: Box<CascadeShadowConfig>) -> Box<dyn Any>
Returns the value as a
Box<dyn Any>
.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Returns the value as a
&mut dyn Any
.source§fn into_reflect(self: Box<CascadeShadowConfig>) -> Box<dyn Reflect>
fn into_reflect(self: Box<CascadeShadowConfig>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Casts this type to a mutable reflected value.
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Clones the value as a
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
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fn apply(&mut self, value: &(dyn Reflect + 'static))
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fn reflect_mut(&mut self) -> ReflectMut<'_>
Returns a mutable enumeration of “kinds” of type. Read more
source§fn reflect_owned(self: Box<CascadeShadowConfig>) -> ReflectOwned
fn reflect_owned(self: Box<CascadeShadowConfig>) -> ReflectOwned
Returns an owned enumeration of “kinds” of type. Read more
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
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fn reflect_hash(&self) -> Option<u64>
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
source§impl Struct for CascadeShadowConfigwhere
CascadeShadowConfig: Any + Send + Sync,
Vec<f32>: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Struct for CascadeShadowConfigwhere
CascadeShadowConfig: Any + Send + Sync,
Vec<f32>: FromReflect + TypePath,
f32: FromReflect + TypePath,
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
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name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
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.source§fn name_at(&self, index: usize) -> Option<&str>
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fn iter_fields(&self) -> FieldIter<'_> ⓘ
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source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
Clones the struct into a
DynamicStruct
.source§impl TypePath for CascadeShadowConfig
impl TypePath for CascadeShadowConfig
source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Returns a short, pretty-print enabled path to the type. Read more
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for CascadeShadowConfigwhere
CascadeShadowConfig: Any + Send + Sync,
Vec<f32>: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Typed for CascadeShadowConfigwhere
CascadeShadowConfig: Any + Send + Sync,
Vec<f32>: FromReflect + TypePath,
f32: FromReflect + TypePath,
Auto Trait Implementations§
impl RefUnwindSafe for CascadeShadowConfig
impl Send for CascadeShadowConfig
impl Sync for CascadeShadowConfig
impl Unpin for CascadeShadowConfig
impl UnwindSafe for CascadeShadowConfig
Blanket Implementations§
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impl<T, U> AsBindGroupShaderType<U> for T
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