pub struct FogMeta {
pub gpu_fogs: DynamicUniformBuffer<GpuFog>,
}
Expand description
Metadata for fog
Fields§
§gpu_fogs: DynamicUniformBuffer<GpuFog>
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for FogMeta
impl Send for FogMeta
impl Sync for FogMeta
impl Unpin for FogMeta
impl UnwindSafe for FogMeta
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
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source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
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impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
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impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
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