Struct bevy::prelude::Camera3d

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pub struct Camera3d {
    pub depth_load_op: Camera3dDepthLoadOp,
    pub depth_texture_usages: Camera3dDepthTextureUsage,
    pub screen_space_specular_transmission_steps: usize,
    pub screen_space_specular_transmission_quality: ScreenSpaceTransmissionQuality,
}
Expand description

Configuration for the “main 3d render graph”.

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§depth_load_op: Camera3dDepthLoadOp

The depth clear operation to perform for the main 3d pass.

§depth_texture_usages: Camera3dDepthTextureUsage

The texture usages for the depth texture created for the main 3d pass.

§screen_space_specular_transmission_steps: usize

How many individual steps should be performed in the Transmissive3d pass.

Roughly corresponds to how many “layers of transparency” are rendered for screen space specular transmissive objects. Each step requires making one additional texture copy, so it’s recommended to keep this number to a resonably low value. Defaults to 1.

Notes
  • No copies will be performed if there are no transmissive materials currently being rendered, regardless of this setting.
  • Setting this to 0 disables the screen-space refraction effect entirely, and falls back to refracting only the environment map light’s texture.
  • If set to more than 0, any opaque clear_color will obscure the environment map light’s texture, preventing it from being visible “through” transmissive materials. If you’d like to still have the environment map show up in your refractions, you can set the clear color’s alpha to 0.0. Keep in mind that depending on the platform and your window settings, this may cause the window to become transparent.
§screen_space_specular_transmission_quality: ScreenSpaceTransmissionQuality

The quality of the screen space specular transmission blur effect, applied to whatever’s “behind” transmissive objects when their roughness is greater than 0.0.

Higher qualities are more GPU-intensive.

Note: You can get better-looking results at any quality level by enabling TAA. See: TemporalAntiAliasPlugin.

Trait Implementations§

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impl Clone for Camera3d

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fn clone(&self) -> Camera3d

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Camera3d
where Camera3d: Send + Sync + 'static,

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type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either TableStorage or SparseStorage.
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impl Default for Camera3d

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fn default() -> Camera3d

Returns the “default value” for a type. Read more
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impl ExtractComponent for Camera3d
where Camera3d: Clone,

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type QueryData = &'static Camera3d

ECS ReadOnlyQueryData to fetch the components to extract.
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type QueryFilter = With<Camera>

Filters the entities with additional constraints.
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type Out = Camera3d

The output from extraction. Read more
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fn extract_component( item: <<Camera3d as ExtractComponent>::QueryData as WorldQuery>::Item<'_> ) -> Option<<Camera3d as ExtractComponent>::Out>

Defines how the component is transferred into the “render world”.
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impl FromReflect for Camera3d

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Camera3d>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Camera3d

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impl Reflect for Camera3d

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Camera3d>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Camera3d>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Camera3d>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Struct for Camera3d

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fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
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fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for Camera3d
where Camera3d: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Camera3d

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

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impl<T> Any for T
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Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Creates Self using data from the given World.
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