Struct bevy::prelude::DirectionalLightBundle
source · pub struct DirectionalLightBundle {
pub directional_light: DirectionalLight,
pub frusta: CascadesFrusta,
pub cascades: Cascades,
pub cascade_shadow_config: CascadeShadowConfig,
pub visible_entities: CascadesVisibleEntities,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}
Expand description
A component bundle for DirectionalLight
entities.
Fields§
§directional_light: DirectionalLight
§frusta: CascadesFrusta
§cascades: Cascades
§cascade_shadow_config: CascadeShadowConfig
§visible_entities: CascadesVisibleEntities
§transform: Transform
§global_transform: GlobalTransform
§visibility: Visibility
Enables or disables the light
inherited_visibility: InheritedVisibility
Inherited visibility of an entity.
view_visibility: ViewVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
Trait Implementations§
source§impl Debug for DirectionalLightBundle
impl Debug for DirectionalLightBundle
source§impl Default for DirectionalLightBundle
impl Default for DirectionalLightBundle
source§fn default() -> DirectionalLightBundle
fn default() -> DirectionalLightBundle
Returns the “default value” for a type. Read more
impl Bundle for DirectionalLightBundle
impl DynamicBundle for DirectionalLightBundle
Auto Trait Implementations§
impl RefUnwindSafe for DirectionalLightBundle
impl Send for DirectionalLightBundle
impl Sync for DirectionalLightBundle
impl Unpin for DirectionalLightBundle
impl UnwindSafe for DirectionalLightBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
for self
. When used in AsBindGroup
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T: ?Sized,
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source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
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. Box<dyn Any>
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. Rc<Any>
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impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
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impl<T> FromWorld for Twhere
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source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
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