Struct bevy::render::mesh::primitives::CircleMeshBuilder
source · pub struct CircleMeshBuilder {
pub circle: Circle,
pub resolution: usize,
}
Fields§
§circle: Circle
The Circle
shape.
resolution: usize
The number of vertices used for the circle mesh.
The default is 32
.
Implementations§
source§impl CircleMeshBuilder
impl CircleMeshBuilder
sourcepub const fn new(radius: f32, resolution: usize) -> CircleMeshBuilder
pub const fn new(radius: f32, resolution: usize) -> CircleMeshBuilder
Creates a new CircleMeshBuilder
from a given radius and vertex count.
sourcepub const fn resolution(self, resolution: usize) -> CircleMeshBuilder
pub const fn resolution(self, resolution: usize) -> CircleMeshBuilder
Sets the number of vertices used for the circle mesh.
Trait Implementations§
source§impl Clone for CircleMeshBuilder
impl Clone for CircleMeshBuilder
source§fn clone(&self) -> CircleMeshBuilder
fn clone(&self) -> CircleMeshBuilder
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for CircleMeshBuilder
impl Debug for CircleMeshBuilder
source§impl Default for CircleMeshBuilder
impl Default for CircleMeshBuilder
source§fn default() -> CircleMeshBuilder
fn default() -> CircleMeshBuilder
Returns the “default value” for a type. Read more
source§impl From<CircleMeshBuilder> for Mesh
impl From<CircleMeshBuilder> for Mesh
source§fn from(circle: CircleMeshBuilder) -> Mesh
fn from(circle: CircleMeshBuilder) -> Mesh
Converts to this type from the input type.
impl Copy for CircleMeshBuilder
Auto Trait Implementations§
impl RefUnwindSafe for CircleMeshBuilder
impl Send for CircleMeshBuilder
impl Sync for CircleMeshBuilder
impl Unpin for CircleMeshBuilder
impl UnwindSafe for CircleMeshBuilder
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.