Enum bevy::render::render_resource::CachedPipelineState
source · pub enum CachedPipelineState {
Queued,
Creating(Task<Result<Pipeline, PipelineCacheError>>),
Ok(Pipeline),
Err(PipelineCacheError),
}
Expand description
State of a cached pipeline inserted into a PipelineCache
.
Variants§
Queued
The pipeline GPU object is queued for creation.
Creating(Task<Result<Pipeline, PipelineCacheError>>)
The pipeline GPU object is being created.
Ok(Pipeline)
The pipeline GPU object was created successfully and is available (allocated on the GPU).
Err(PipelineCacheError)
An error occurred while trying to create the pipeline GPU object.
Implementations§
source§impl CachedPipelineState
impl CachedPipelineState
sourcepub fn unwrap(&self) -> &Pipeline
pub fn unwrap(&self) -> &Pipeline
Convenience method to “unwrap” a pipeline state into its underlying GPU object.
Returns
The method returns the allocated pipeline GPU object.
Panics
This method panics if the pipeline GPU object is not available, either because it is pending creation or because an error occurred while attempting to create GPU object.
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for CachedPipelineState
impl Send for CachedPipelineState
impl Sync for CachedPipelineState
impl Unpin for CachedPipelineState
impl UnwindSafe for CachedPipelineState
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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