Struct bevy::render::renderer::RenderContext
source · pub struct RenderContext<'w> { /* private fields */ }
Expand description
The context with all information required to interact with the GPU.
The RenderDevice
is used to create render resources and the
the CommandEncoder
is used to record a series of GPU operations.
Implementations§
source§impl<'w> RenderContext<'w>
impl<'w> RenderContext<'w>
sourcepub fn new(
render_device: RenderDevice,
adapter_info: AdapterInfo
) -> RenderContext<'w>
pub fn new( render_device: RenderDevice, adapter_info: AdapterInfo ) -> RenderContext<'w>
Creates a new RenderContext
from a RenderDevice
.
sourcepub fn render_device(&self) -> &RenderDevice
pub fn render_device(&self) -> &RenderDevice
Gets the underlying RenderDevice
.
sourcepub fn command_encoder(&mut self) -> &mut CommandEncoder
pub fn command_encoder(&mut self) -> &mut CommandEncoder
Gets the current CommandEncoder
.
sourcepub fn begin_tracked_render_pass<'a>(
&'a mut self,
descriptor: RenderPassDescriptor<'a, '_>
) -> TrackedRenderPass<'a>
pub fn begin_tracked_render_pass<'a>( &'a mut self, descriptor: RenderPassDescriptor<'a, '_> ) -> TrackedRenderPass<'a>
Creates a new TrackedRenderPass
for the context,
configured using the provided descriptor
.
sourcepub fn add_command_buffer(&mut self, command_buffer: CommandBuffer)
pub fn add_command_buffer(&mut self, command_buffer: CommandBuffer)
Append a CommandBuffer
to the command buffer queue.
If present, this will flush the currently unflushed CommandEncoder
into a CommandBuffer
into the queue before appending the provided
buffer.
sourcepub fn add_command_buffer_generation_task(
&mut self,
task: impl FnOnce(RenderDevice) -> CommandBuffer + Send + 'w
)
pub fn add_command_buffer_generation_task( &mut self, task: impl FnOnce(RenderDevice) -> CommandBuffer + Send + 'w )
Append a function that will generate a CommandBuffer
to the
command buffer queue, to be ran later.
If present, this will flush the currently unflushed CommandEncoder
into a CommandBuffer
into the queue before appending the provided
buffer.
sourcepub fn finish(self) -> Vec<CommandBuffer>
pub fn finish(self) -> Vec<CommandBuffer>
Finalizes and returns the queue of CommandBuffer
s.
This function will wait until all command buffer generation tasks are complete by running them in parallel (where supported).
Auto Trait Implementations§
impl<'w> !RefUnwindSafe for RenderContext<'w>
impl<'w> Send for RenderContext<'w>
impl<'w> !Sync for RenderContext<'w>
impl<'w> Unpin for RenderContext<'w>
impl<'w> !UnwindSafe for RenderContext<'w>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
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.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.