Struct bevy::sprite::prelude::SpriteBundle
source · pub struct SpriteBundle {
pub sprite: Sprite,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub texture: Handle<Image>,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}
Expand description
A Bundle
of components for drawing a single sprite from an image.
Extra behaviours
You may add the following components to enable additional behaviours
ImageScaleMode
to enable either slicing or tiling of the textureTextureAtlas
to draw specific sections of a sprite sheet, (SeeSpriteSheetBundle
)
Fields§
§sprite: Sprite
Specifies the rendering properties of the sprite, such as color tint and flip.
transform: Transform
The local transform of the sprite, relative to its parent.
global_transform: GlobalTransform
The absolute transform of the sprite. This should generally not be written to directly.
texture: Handle<Image>
A reference-counted handle to the image asset to be drawn.
visibility: Visibility
User indication of whether an entity is visible
inherited_visibility: InheritedVisibility
Inherited visibility of an entity.
view_visibility: ViewVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
Trait Implementations§
source§impl Clone for SpriteBundle
impl Clone for SpriteBundle
source§fn clone(&self) -> SpriteBundle
fn clone(&self) -> SpriteBundle
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for SpriteBundle
impl Default for SpriteBundle
source§fn default() -> SpriteBundle
fn default() -> SpriteBundle
Returns the “default value” for a type. Read more
impl Bundle for SpriteBundle
impl DynamicBundle for SpriteBundle
Auto Trait Implementations§
impl !RefUnwindSafe for SpriteBundle
impl Send for SpriteBundle
impl Sync for SpriteBundle
impl Unpin for SpriteBundle
impl !UnwindSafe for SpriteBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.