Struct bevy::sprite::MaterialMesh2dBundle
source · pub struct MaterialMesh2dBundle<M>where
M: Material2d,{
pub mesh: Mesh2dHandle,
pub material: Handle<M>,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}
Expand description
A component bundle for entities with a Mesh2dHandle
and a Material2d
.
Fields§
§mesh: Mesh2dHandle
§material: Handle<M>
§transform: Transform
§global_transform: GlobalTransform
§visibility: Visibility
User indication of whether an entity is visible
inherited_visibility: InheritedVisibility
§view_visibility: ViewVisibility
Trait Implementations§
source§impl<M> Clone for MaterialMesh2dBundle<M>where
M: Clone + Material2d,
impl<M> Clone for MaterialMesh2dBundle<M>where
M: Clone + Material2d,
source§fn clone(&self) -> MaterialMesh2dBundle<M>
fn clone(&self) -> MaterialMesh2dBundle<M>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<M> Default for MaterialMesh2dBundle<M>where
M: Material2d,
impl<M> Default for MaterialMesh2dBundle<M>where
M: Material2d,
source§fn default() -> MaterialMesh2dBundle<M>
fn default() -> MaterialMesh2dBundle<M>
Returns the “default value” for a type. Read more
impl<M> Bundle for MaterialMesh2dBundle<M>where
M: Material2d,
impl<M> DynamicBundle for MaterialMesh2dBundle<M>where
M: Material2d,
Auto Trait Implementations§
impl<M> !RefUnwindSafe for MaterialMesh2dBundle<M>
impl<M> Send for MaterialMesh2dBundle<M>
impl<M> Sync for MaterialMesh2dBundle<M>
impl<M> Unpin for MaterialMesh2dBundle<M>
impl<M> !UnwindSafe for MaterialMesh2dBundle<M>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.