Struct bevy::sprite::Mesh2dBindGroup
source · pub struct Mesh2dBindGroup {
pub value: BindGroup,
}
Fields§
§value: BindGroup
Trait Implementations§
impl Resource for Mesh2dBindGroup
Auto Trait Implementations§
impl RefUnwindSafe for Mesh2dBindGroup
impl Send for Mesh2dBindGroup
impl Sync for Mesh2dBindGroup
impl Unpin for Mesh2dBindGroup
impl UnwindSafe for Mesh2dBindGroup
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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) to Box<dyn Any>
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can
then be further downcast
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