Struct bevy::ui::NodeQueryReadOnly
source · pub struct NodeQueryReadOnly { /* private fields */ }
Expand description
Automatically generated [WorldQuery
] type for a read-only variant of NodeQuery
.
Trait Implementations§
source§impl QueryData for NodeQueryReadOnly
impl QueryData for NodeQueryReadOnly
SAFETY: we assert fields are readonly below
§type ReadOnly = NodeQueryReadOnly
type ReadOnly = NodeQueryReadOnly
The read-only variant of this
QueryData
, which satisfies the ReadOnlyQueryData
trait.source§impl WorldQuery for NodeQueryReadOnly
impl WorldQuery for NodeQueryReadOnly
source§unsafe fn set_archetype<'__w>(
_fetch: &mut <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>,
_state: &<NodeQueryReadOnly as WorldQuery>::State,
_archetype: &'__w Archetype,
_table: &'__w Table
)
unsafe fn set_archetype<'__w>( _fetch: &mut <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>, _state: &<NodeQueryReadOnly as WorldQuery>::State, _archetype: &'__w Archetype, _table: &'__w Table )
SAFETY: we call set_archetype
for each member that implements Fetch
source§unsafe fn set_table<'__w>(
_fetch: &mut <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>,
_state: &<NodeQueryReadOnly as WorldQuery>::State,
_table: &'__w Table
)
unsafe fn set_table<'__w>( _fetch: &mut <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>, _state: &<NodeQueryReadOnly as WorldQuery>::State, _table: &'__w Table )
SAFETY: we call set_table
for each member that implements Fetch
source§unsafe fn fetch<'__w>(
_fetch: &mut <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow
) -> <NodeQueryReadOnly as WorldQuery>::Item<'__w>
unsafe fn fetch<'__w>( _fetch: &mut <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow ) -> <NodeQueryReadOnly as WorldQuery>::Item<'__w>
SAFETY: we call fetch
for each member that implements Fetch
.
§type Item<'__w> = NodeQueryReadOnlyItem<'__w>
type Item<'__w> = NodeQueryReadOnlyItem<'__w>
The item returned by this
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type Fetch<'__w> = NodeQueryReadOnlyFetch<'__w>
type Fetch<'__w> = NodeQueryReadOnlyFetch<'__w>
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type State = NodeQueryState
type State = NodeQueryState
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'__wlong, '__wshort>(
item: <NodeQueryReadOnly as WorldQuery>::Item<'__wlong>
) -> <NodeQueryReadOnly as WorldQuery>::Item<'__wshort>where
'__wlong: '__wshort,
fn shrink<'__wlong, '__wshort>(
item: <NodeQueryReadOnly as WorldQuery>::Item<'__wlong>
) -> <NodeQueryReadOnly as WorldQuery>::Item<'__wshort>where
'__wlong: '__wshort,
This function manually implements subtyping for the query items.
source§unsafe fn init_fetch<'__w>(
_world: UnsafeWorldCell<'__w>,
state: &<NodeQueryReadOnly as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick
) -> <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w>( _world: UnsafeWorldCell<'__w>, state: &<NodeQueryReadOnly as WorldQuery>::State, _last_run: Tick, _this_run: Tick ) -> <NodeQueryReadOnly as WorldQuery>::Fetch<'__w>
Creates a new instance of this fetch. Read more
source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§fn update_component_access(
state: &<NodeQueryReadOnly as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &<NodeQueryReadOnly as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )
Adds any component accesses used by this
WorldQuery
to access
.source§fn init_state(world: &mut World) -> NodeQueryState
fn init_state(world: &mut World) -> NodeQueryState
Creates and initializes a
State
for this WorldQuery
type.source§fn get_state(world: &World) -> Option<NodeQueryState>
fn get_state(world: &World) -> Option<NodeQueryState>
Attempts to initializes a
State
for this WorldQuery
type.source§fn matches_component_set(
state: &<NodeQueryReadOnly as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( state: &<NodeQueryReadOnly as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
Returns
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
Sets available accesses for implementors with dynamic access such as
FilteredEntityRef
or FilteredEntityMut
. Read moreimpl ReadOnlyQueryData for NodeQueryReadOnly
SAFETY: we assert fields are readonly below
Auto Trait Implementations§
impl RefUnwindSafe for NodeQueryReadOnly
impl Send for NodeQueryReadOnly
impl Sync for NodeQueryReadOnly
impl Unpin for NodeQueryReadOnly
impl UnwindSafe for NodeQueryReadOnly
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.