pub struct UiStack {
pub uinodes: Vec<Entity>,
}
Expand description
The current UI stack, which contains all UI nodes ordered by their depth (back-to-front).
The first entry is the furthest node from the camera and is the first one to get rendered while the last entry is the first node to receive interactions.
Fields§
§uinodes: Vec<Entity>
List of UI nodes ordered from back-to-front
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for UiStack
impl Send for UiStack
impl Sync for UiStack
impl Unpin for UiStack
impl UnwindSafe for UiStack
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