Struct bevy_internal::a11y::accesskit::Vec2
source · #[repr(C)]pub struct Vec2 {
pub x: f64,
pub y: f64,
}
Expand description
A 2D vector. Derived from kurbo.
This is intended primarily for a vector in the mathematical sense, but it can be interpreted as a translation, and converted to and from a point (vector relative to the origin) and size.
Fields§
§x: f64
The x-coordinate.
y: f64
The y-coordinate.
Implementations§
Trait Implementations§
source§impl AddAssign<Vec2> for Point
impl AddAssign<Vec2> for Point
source§fn add_assign(&mut self, other: Vec2)
fn add_assign(&mut self, other: Vec2)
Performs the
+=
operation. Read moresource§impl AddAssign for Vec2
impl AddAssign for Vec2
source§fn add_assign(&mut self, other: Vec2)
fn add_assign(&mut self, other: Vec2)
Performs the
+=
operation. Read moresource§impl DivAssign<f64> for Vec2
impl DivAssign<f64> for Vec2
source§fn div_assign(&mut self, other: f64)
fn div_assign(&mut self, other: f64)
Performs the
/=
operation. Read moresource§impl MulAssign<f64> for Vec2
impl MulAssign<f64> for Vec2
source§fn mul_assign(&mut self, other: f64)
fn mul_assign(&mut self, other: f64)
Performs the
*=
operation. Read moresource§impl PartialEq for Vec2
impl PartialEq for Vec2
source§impl SubAssign<Vec2> for Point
impl SubAssign<Vec2> for Point
source§fn sub_assign(&mut self, other: Vec2)
fn sub_assign(&mut self, other: Vec2)
Performs the
-=
operation. Read moresource§impl SubAssign for Vec2
impl SubAssign for Vec2
source§fn sub_assign(&mut self, other: Vec2)
fn sub_assign(&mut self, other: Vec2)
Performs the
-=
operation. Read moreimpl Copy for Vec2
impl StructuralPartialEq for Vec2
Auto Trait Implementations§
impl RefUnwindSafe for Vec2
impl Send for Vec2
impl Sync for Vec2
impl Unpin for Vec2
impl UnwindSafe for Vec2
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.