Enum bevy_internal::asset::meta::AssetAction
source · pub enum AssetAction<LoaderSettings, ProcessSettings> {
Load {
loader: String,
settings: LoaderSettings,
},
Process {
processor: String,
settings: ProcessSettings,
},
Ignore,
}
Expand description
Configures how an asset source file should be handled by the asset system.
Variants§
Load
Load the asset with the given loader and settings
See AssetLoader
.
Process
Process the asset with the given processor and settings.
See Process
and AssetProcessor
.
Ignore
Do nothing with the asset
Trait Implementations§
source§impl<'de, LoaderSettings, ProcessSettings> Deserialize<'de> for AssetAction<LoaderSettings, ProcessSettings>where
LoaderSettings: Deserialize<'de>,
ProcessSettings: Deserialize<'de>,
impl<'de, LoaderSettings, ProcessSettings> Deserialize<'de> for AssetAction<LoaderSettings, ProcessSettings>where
LoaderSettings: Deserialize<'de>,
ProcessSettings: Deserialize<'de>,
source§fn deserialize<__D>(
__deserializer: __D
) -> Result<AssetAction<LoaderSettings, ProcessSettings>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<AssetAction<LoaderSettings, ProcessSettings>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<LoaderSettings, ProcessSettings> Serialize for AssetAction<LoaderSettings, ProcessSettings>
impl<LoaderSettings, ProcessSettings> Serialize for AssetAction<LoaderSettings, ProcessSettings>
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl<LoaderSettings, ProcessSettings> RefUnwindSafe for AssetAction<LoaderSettings, ProcessSettings>where
LoaderSettings: RefUnwindSafe,
ProcessSettings: RefUnwindSafe,
impl<LoaderSettings, ProcessSettings> Send for AssetAction<LoaderSettings, ProcessSettings>
impl<LoaderSettings, ProcessSettings> Sync for AssetAction<LoaderSettings, ProcessSettings>
impl<LoaderSettings, ProcessSettings> Unpin for AssetAction<LoaderSettings, ProcessSettings>
impl<LoaderSettings, ProcessSettings> UnwindSafe for AssetAction<LoaderSettings, ProcessSettings>where
LoaderSettings: UnwindSafe,
ProcessSettings: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.