pub struct AssetProcessor { /* private fields */ }
Expand description

A “background” asset processor that reads asset values from a source AssetSource (which corresponds to an AssetReader / AssetWriter pair), processes them in some way, and writes them to a destination AssetSource.

This will create .meta files (a human-editable serialized form of AssetMeta) in the source AssetSource for assets that that can be loaded and/or processed. This enables developers to configure how each asset should be loaded and/or processed.

AssetProcessor can be run in the background while a Bevy App is running. Changes to assets will be automatically detected and hot-reloaded.

Assets will only be re-processed if they have been changed. A hash of each asset source is stored in the metadata of the processed version of the asset, which is used to determine if the asset source has actually changed.

A ProcessorTransactionLog is produced, which uses “write-ahead logging” to make the AssetProcessor crash and failure resistant. If a failed/unfinished transaction from a previous run is detected, the affected asset(s) will be re-processed.

AssetProcessor can be cloned. It is backed by an Arc so clones will share state. Clones can be freely used in parallel.

Implementations§

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impl AssetProcessor

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pub fn new(source: &mut AssetSourceBuilders) -> AssetProcessor

Creates a new AssetProcessor instance.

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pub fn server(&self) -> &AssetServer

The “internal” AssetServer used by the AssetProcessor. This is separate from the asset processor used by the main App. It has different processor-specific configuration and a different ID space.

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pub async fn get_state(&self) -> ProcessorState

Retrieves the current ProcessorState

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pub fn get_source<'b, 'a>( &'a self, id: impl Into<AssetSourceId<'b>> ) -> Result<&'a AssetSource, MissingAssetSourceError>

Retrieves the AssetSource for this processor

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pub fn sources(&self) -> &AssetSources

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pub fn start(_processor: Res<'_, AssetProcessor>)

Starts the processor in a background thread.

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pub fn process_assets(&self)

Processes all assets. This will:

  • For each “processed AssetSource:
  • Scan the ProcessorTransactionLog and recover from any failures detected
  • Scan the processed AssetReader to build the current view of already processed assets.
  • Scan the unprocessed AssetReader and remove any final processed assets that are invalid or no longer exist.
  • For each asset in the unprocessed AssetReader, kick off a new “process job”, which will process the asset (if the latest version of the asset has not been processed).
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pub async fn listen_for_source_change_events(&self)

Listens for changes to assets in the source AssetSource and update state accordingly.

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pub fn register_processor<P>(&self, processor: P)
where P: Process,

Register a new asset processor.

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pub fn set_default_processor<P>(&self, extension: &str)
where P: Process,

Set the default processor for the given extension. Make sure P is registered with AssetProcessor::register_processor.

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pub fn get_default_processor( &self, extension: &str ) -> Option<Arc<dyn ErasedProcessor>>

Returns the default processor for the given extension, if it exists.

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pub fn get_processor( &self, processor_type_name: &str ) -> Option<Arc<dyn ErasedProcessor>>

Returns the processor with the given processor_type_name, if it exists.

Trait Implementations§

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impl Clone for AssetProcessor

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fn clone(&self) -> AssetProcessor

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Resource for AssetProcessor
where AssetProcessor: Send + Sync + 'static,

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