Struct bevy_internal::core_pipeline::prelude::Camera3d
source · pub struct Camera3d {
pub depth_load_op: Camera3dDepthLoadOp,
pub depth_texture_usages: Camera3dDepthTextureUsage,
pub screen_space_specular_transmission_steps: usize,
pub screen_space_specular_transmission_quality: ScreenSpaceTransmissionQuality,
}
Expand description
Configuration for the “main 3d render graph”.
Fields§
§depth_load_op: Camera3dDepthLoadOp
The depth clear operation to perform for the main 3d pass.
depth_texture_usages: Camera3dDepthTextureUsage
The texture usages for the depth texture created for the main 3d pass.
screen_space_specular_transmission_steps: usize
How many individual steps should be performed in the Transmissive3d
pass.
Roughly corresponds to how many “layers of transparency” are rendered for screen space
specular transmissive objects. Each step requires making one additional
texture copy, so it’s recommended to keep this number to a resonably low value. Defaults to 1
.
Notes
- No copies will be performed if there are no transmissive materials currently being rendered, regardless of this setting.
- Setting this to
0
disables the screen-space refraction effect entirely, and falls back to refracting only the environment map light’s texture. - If set to more than
0
, any opaqueclear_color
will obscure the environment map light’s texture, preventing it from being visible “through” transmissive materials. If you’d like to still have the environment map show up in your refractions, you can set the clear color’s alpha to0.0
. Keep in mind that depending on the platform and your window settings, this may cause the window to become transparent.
screen_space_specular_transmission_quality: ScreenSpaceTransmissionQuality
The quality of the screen space specular transmission blur effect, applied to whatever’s “behind” transmissive
objects when their roughness
is greater than 0.0
.
Higher qualities are more GPU-intensive.
Note: You can get better-looking results at any quality level by enabling TAA. See: TemporalAntiAliasPlugin
.
Trait Implementations§
source§impl Component for Camera3d
impl Component for Camera3d
§type Storage = TableStorage
type Storage = TableStorage
TableStorage
or SparseStorage
.source§impl ExtractComponent for Camera3d
impl ExtractComponent for Camera3d
§type QueryData = &'static Camera3d
type QueryData = &'static Camera3d
ReadOnlyQueryData
to fetch the components to extract.§type QueryFilter = With<Camera>
type QueryFilter = With<Camera>
source§fn extract_component(
item: <<Camera3d as ExtractComponent>::QueryData as WorldQuery>::Item<'_>
) -> Option<<Camera3d as ExtractComponent>::Out>
fn extract_component( item: <<Camera3d as ExtractComponent>::QueryData as WorldQuery>::Item<'_> ) -> Option<<Camera3d as ExtractComponent>::Out>
source§impl FromReflect for Camera3d
impl FromReflect for Camera3d
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Camera3d>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Camera3d>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for Camera3d
impl GetTypeRegistration for Camera3d
source§impl Reflect for Camera3d
impl Reflect for Camera3d
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<Camera3d>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Camera3d>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<Camera3d>) -> ReflectOwned
fn reflect_owned(self: Box<Camera3d>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Struct for Camera3d
impl Struct for Camera3d
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for Camera3d
impl TypePath for Camera3d
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl RefUnwindSafe for Camera3d
impl Send for Camera3d
impl Sync for Camera3d
impl Unpin for Camera3d
impl UnwindSafe for Camera3d
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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T: Any,
impl<T> Downcast for Twhere
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source§fn from_world(_world: &mut World) -> T
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