Struct bevy_internal::ecs::component::ComponentDescriptor
source · pub struct ComponentDescriptor { /* private fields */ }
Expand description
A value describing a component or resource, which may or may not correspond to a Rust type.
Implementations§
source§impl ComponentDescriptor
impl ComponentDescriptor
sourcepub fn new<T>() -> ComponentDescriptorwhere
T: Component,
pub fn new<T>() -> ComponentDescriptorwhere
T: Component,
Create a new ComponentDescriptor
for the type T
.
sourcepub unsafe fn new_with_layout(
name: impl Into<Cow<'static, str>>,
storage_type: StorageType,
layout: Layout,
drop: Option<for<'a> unsafe fn(_: OwningPtr<'a>)>
) -> ComponentDescriptor
pub unsafe fn new_with_layout( name: impl Into<Cow<'static, str>>, storage_type: StorageType, layout: Layout, drop: Option<for<'a> unsafe fn(_: OwningPtr<'a>)> ) -> ComponentDescriptor
Create a new ComponentDescriptor
.
Safety
- the
drop
fn must be usable on a pointer with a value of the layoutlayout
- the component type must be safe to access from any thread (Send + Sync in rust terms)
sourcepub fn new_resource<T>() -> ComponentDescriptorwhere
T: Resource,
pub fn new_resource<T>() -> ComponentDescriptorwhere
T: Resource,
Create a new ComponentDescriptor
for a resource.
The StorageType
for resources is always TableStorage
.
sourcepub fn storage_type(&self) -> StorageType
pub fn storage_type(&self) -> StorageType
Returns a value indicating the storage strategy for the current component.
Trait Implementations§
source§impl Clone for ComponentDescriptor
impl Clone for ComponentDescriptor
source§fn clone(&self) -> ComponentDescriptor
fn clone(&self) -> ComponentDescriptor
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for ComponentDescriptor
impl Send for ComponentDescriptor
impl Sync for ComponentDescriptor
impl Unpin for ComponentDescriptor
impl UnwindSafe for ComponentDescriptor
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.