Struct bevy_internal::ecs::component::TickCells
source · pub struct TickCells<'a> {
pub added: &'a UnsafeCell<Tick>,
pub changed: &'a UnsafeCell<Tick>,
}
Expand description
Interior-mutable access to the Tick
s for a single component or resource.
Fields§
§added: &'a UnsafeCell<Tick>
The tick indicating when the value was added to the world.
changed: &'a UnsafeCell<Tick>
The tick indicating the last time the value was modified.
Trait Implementations§
impl<'a> Copy for TickCells<'a>
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for TickCells<'a>
impl<'a> !Send for TickCells<'a>
impl<'a> !Sync for TickCells<'a>
impl<'a> Unpin for TickCells<'a>
impl<'a> !UnwindSafe for TickCells<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T: ?Sized,
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T: ?Sized,
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