Struct bevy_internal::ecs::world::FilteredEntityMut
source · pub struct FilteredEntityMut<'w> { /* private fields */ }
Expand description
Provides mutable access to a single entity and some of its components defined by the contained Access
.
Implementations§
source§impl<'w> FilteredEntityMut<'w>
impl<'w> FilteredEntityMut<'w>
sourcepub fn reborrow(&mut self) -> FilteredEntityMut<'_>
pub fn reborrow(&mut self) -> FilteredEntityMut<'_>
Returns a new instance with a shorter lifetime.
This is useful if you have &mut FilteredEntityMut
, but you need FilteredEntityMut
.
sourcepub fn as_readonly(&self) -> FilteredEntityRef<'_>
pub fn as_readonly(&self) -> FilteredEntityRef<'_>
Gets read-only access to all of the entity’s components.
sourcepub fn location(&self) -> EntityLocation
pub fn location(&self) -> EntityLocation
Gets metadata indicating the location where the current entity is stored.
sourcepub fn archetype(&self) -> &Archetype
pub fn archetype(&self) -> &Archetype
Returns the archetype that the current entity belongs to.
sourcepub fn components(&self) -> impl Iterator<Item = ComponentId>
pub fn components(&self) -> impl Iterator<Item = ComponentId>
Returns an iterator over the component ids that are accessed by self.
sourcepub fn access(&self) -> &Access<ComponentId>
pub fn access(&self) -> &Access<ComponentId>
Returns a reference to the underlying Access
.
sourcepub fn contains<T>(&self) -> boolwhere
T: Component,
pub fn contains<T>(&self) -> boolwhere
T: Component,
Returns true
if the current entity has a component of type T
.
Otherwise, this returns false
.
Notes
If you do not know the concrete type of a component, consider using
Self::contains_id
or Self::contains_type_id
.
sourcepub fn contains_id(&self, component_id: ComponentId) -> bool
pub fn contains_id(&self, component_id: ComponentId) -> bool
Returns true
if the current entity has a component identified by component_id
.
Otherwise, this returns false.
Notes
- If you know the concrete type of the component, you should prefer
Self::contains
. - If you know the component’s
TypeId
but not itsComponentId
, consider usingSelf::contains_type_id
.
sourcepub fn contains_type_id(&self, type_id: TypeId) -> bool
pub fn contains_type_id(&self, type_id: TypeId) -> bool
Returns true
if the current entity has a component with the type identified by type_id
.
Otherwise, this returns false.
Notes
- If you know the concrete type of the component, you should prefer
Self::contains
. - If you have a
ComponentId
instead of aTypeId
, consider usingSelf::contains_id
.
sourcepub fn get<T>(&self) -> Option<&T>where
T: Component,
pub fn get<T>(&self) -> Option<&T>where
T: Component,
Gets access to the component of type T
for the current entity.
Returns None
if the entity does not have a component of type T
.
sourcepub fn get_ref<T>(&self) -> Option<Ref<'_, T>>where
T: Component,
pub fn get_ref<T>(&self) -> Option<Ref<'_, T>>where
T: Component,
Gets access to the component of type T
for the current entity,
including change detection information as a Ref
.
Returns None
if the entity does not have a component of type T
.
sourcepub fn get_mut<T>(&mut self) -> Option<Mut<'_, T>>where
T: Component,
pub fn get_mut<T>(&mut self) -> Option<Mut<'_, T>>where
T: Component,
Gets mutable access to the component of type T
for the current entity.
Returns None
if the entity does not have a component of type T
.
sourcepub fn get_change_ticks<T>(&self) -> Option<ComponentTicks>where
T: Component,
pub fn get_change_ticks<T>(&self) -> Option<ComponentTicks>where
T: Component,
Retrieves the change ticks for the given component. This can be useful for implementing change detection in custom runtimes.
sourcepub fn get_change_ticks_by_id(
&self,
component_id: ComponentId
) -> Option<ComponentTicks>
pub fn get_change_ticks_by_id( &self, component_id: ComponentId ) -> Option<ComponentTicks>
Retrieves the change ticks for the given ComponentId
. This can be useful for implementing change
detection in custom runtimes.
You should prefer to use the typed API Self::get_change_ticks
where possible and only
use this in cases where the actual component types are not known at
compile time.
sourcepub fn get_by_id(&self, component_id: ComponentId) -> Option<Ptr<'_>>
pub fn get_by_id(&self, component_id: ComponentId) -> Option<Ptr<'_>>
Gets the component of the given ComponentId
from the entity.
You should prefer to use the typed API Self::get
where possible and only
use this in cases where the actual component types are not known at
compile time.
Unlike FilteredEntityMut::get
, this returns a raw pointer to the component,
which is only valid while the FilteredEntityMut
is alive.
sourcepub fn get_mut_by_id(
&mut self,
component_id: ComponentId
) -> Option<MutUntyped<'_>>
pub fn get_mut_by_id( &mut self, component_id: ComponentId ) -> Option<MutUntyped<'_>>
Gets a MutUntyped
of the component of the given ComponentId
from the entity.
You should prefer to use the typed API Self::get_mut
where possible and only
use this in cases where the actual component types are not known at
compile time.
Unlike FilteredEntityMut::get_mut
, this returns a raw pointer to the component,
which is only valid while the FilteredEntityMut
is alive.
Trait Implementations§
source§impl<'a> From<&'a FilteredEntityMut<'_>> for FilteredEntityRef<'a>
impl<'a> From<&'a FilteredEntityMut<'_>> for FilteredEntityRef<'a>
source§fn from(entity_mut: &'a FilteredEntityMut<'_>) -> FilteredEntityRef<'a>
fn from(entity_mut: &'a FilteredEntityMut<'_>) -> FilteredEntityRef<'a>
source§impl<'a> From<&'a mut EntityMut<'_>> for FilteredEntityMut<'a>
impl<'a> From<&'a mut EntityMut<'_>> for FilteredEntityMut<'a>
source§fn from(entity: &'a mut EntityMut<'_>) -> FilteredEntityMut<'a>
fn from(entity: &'a mut EntityMut<'_>) -> FilteredEntityMut<'a>
source§impl<'a> From<&'a mut EntityWorldMut<'_>> for FilteredEntityMut<'a>
impl<'a> From<&'a mut EntityWorldMut<'_>> for FilteredEntityMut<'a>
source§fn from(entity: &'a mut EntityWorldMut<'_>) -> FilteredEntityMut<'a>
fn from(entity: &'a mut EntityWorldMut<'_>) -> FilteredEntityMut<'a>
source§impl<'a> From<EntityMut<'a>> for FilteredEntityMut<'a>
impl<'a> From<EntityMut<'a>> for FilteredEntityMut<'a>
source§fn from(entity: EntityMut<'a>) -> FilteredEntityMut<'a>
fn from(entity: EntityMut<'a>) -> FilteredEntityMut<'a>
source§impl<'a> From<EntityWorldMut<'a>> for FilteredEntityMut<'a>
impl<'a> From<EntityWorldMut<'a>> for FilteredEntityMut<'a>
source§fn from(entity: EntityWorldMut<'a>) -> FilteredEntityMut<'a>
fn from(entity: EntityWorldMut<'a>) -> FilteredEntityMut<'a>
source§impl<'w> From<FilteredEntityMut<'w>> for FilteredEntityRef<'w>
impl<'w> From<FilteredEntityMut<'w>> for FilteredEntityRef<'w>
source§fn from(entity_mut: FilteredEntityMut<'w>) -> FilteredEntityRef<'w>
fn from(entity_mut: FilteredEntityMut<'w>) -> FilteredEntityRef<'w>
source§impl<'a> QueryData for FilteredEntityMut<'a>
impl<'a> QueryData for FilteredEntityMut<'a>
SAFETY: access of FilteredEntityRef
is a subset of FilteredEntityMut
§type ReadOnly = FilteredEntityRef<'a>
type ReadOnly = FilteredEntityRef<'a>
QueryData
, which satisfies the ReadOnlyQueryData
trait.source§impl<'a> TryFrom<&'a FilteredEntityMut<'_>> for EntityRef<'a>
impl<'a> TryFrom<&'a FilteredEntityMut<'_>> for EntityRef<'a>
source§impl<'a> TryFrom<&'a mut FilteredEntityMut<'_>> for EntityMut<'a>
impl<'a> TryFrom<&'a mut FilteredEntityMut<'_>> for EntityMut<'a>
source§impl<'a> TryFrom<FilteredEntityMut<'a>> for EntityMut<'a>
impl<'a> TryFrom<FilteredEntityMut<'a>> for EntityMut<'a>
source§impl<'a> TryFrom<FilteredEntityMut<'a>> for EntityRef<'a>
impl<'a> TryFrom<FilteredEntityMut<'a>> for EntityRef<'a>
source§impl<'a> WorldQuery for FilteredEntityMut<'a>
impl<'a> WorldQuery for FilteredEntityMut<'a>
SAFETY: The accesses of Self::ReadOnly
are a subset of the accesses of Self
§type Fetch<'w> = (UnsafeWorldCell<'w>, Access<ComponentId>)
type Fetch<'w> = (UnsafeWorldCell<'w>, Access<ComponentId>)
WorldQuery
to fetch Self::Item
§type Item<'w> = FilteredEntityMut<'w>
type Item<'w> = FilteredEntityMut<'w>
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type State = FilteredAccess<ComponentId>
type State = FilteredAccess<ComponentId>
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'wlong, 'wshort>(
item: <FilteredEntityMut<'a> as WorldQuery>::Item<'wlong>
) -> <FilteredEntityMut<'a> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
fn shrink<'wlong, 'wshort>(
item: <FilteredEntityMut<'a> as WorldQuery>::Item<'wlong>
) -> <FilteredEntityMut<'a> as WorldQuery>::Item<'wshort>where
'wlong: 'wshort,
source§const IS_DENSE: bool = false
const IS_DENSE: bool = false
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§unsafe fn init_fetch<'w>(
world: UnsafeWorldCell<'w>,
_state: &<FilteredEntityMut<'a> as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick
) -> <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>
unsafe fn init_fetch<'w>( world: UnsafeWorldCell<'w>, _state: &<FilteredEntityMut<'a> as WorldQuery>::State, _last_run: Tick, _this_run: Tick ) -> <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>
source§unsafe fn set_archetype<'w>(
fetch: &mut <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>,
state: &<FilteredEntityMut<'a> as WorldQuery>::State,
archetype: &'w Archetype,
_table: &Table
)
unsafe fn set_archetype<'w>( fetch: &mut <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>, state: &<FilteredEntityMut<'a> as WorldQuery>::State, archetype: &'w Archetype, _table: &Table )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moresource§unsafe fn set_table<'w>(
fetch: &mut <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>,
state: &<FilteredEntityMut<'a> as WorldQuery>::State,
table: &'w Table
)
unsafe fn set_table<'w>( fetch: &mut <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>, state: &<FilteredEntityMut<'a> as WorldQuery>::State, table: &'w Table )
Table
. This will always be called on tables
that match this WorldQuery
. Read moresource§fn set_access<'w>(
state: &mut <FilteredEntityMut<'a> as WorldQuery>::State,
access: &FilteredAccess<ComponentId>
)
fn set_access<'w>( state: &mut <FilteredEntityMut<'a> as WorldQuery>::State, access: &FilteredAccess<ComponentId> )
FilteredEntityRef
or FilteredEntityMut
. Read moresource§unsafe fn fetch<'w>(
_: &mut <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>,
entity: Entity,
_table_row: TableRow
) -> <FilteredEntityMut<'a> as WorldQuery>::Item<'w>
unsafe fn fetch<'w>( _: &mut <FilteredEntityMut<'a> as WorldQuery>::Fetch<'w>, entity: Entity, _table_row: TableRow ) -> <FilteredEntityMut<'a> as WorldQuery>::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moresource§fn update_component_access(
state: &<FilteredEntityMut<'a> as WorldQuery>::State,
filtered_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &<FilteredEntityMut<'a> as WorldQuery>::State, filtered_access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(
_world: &mut World
) -> <FilteredEntityMut<'a> as WorldQuery>::State
fn init_state( _world: &mut World ) -> <FilteredEntityMut<'a> as WorldQuery>::State
State
for this WorldQuery
type.source§fn get_state(
_world: &World
) -> Option<<FilteredEntityMut<'a> as WorldQuery>::State>
fn get_state( _world: &World ) -> Option<<FilteredEntityMut<'a> as WorldQuery>::State>
State
for this WorldQuery
type.source§fn matches_component_set(
_state: &<FilteredEntityMut<'a> as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &<FilteredEntityMut<'a> as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.Auto Trait Implementations§
impl<'w> !RefUnwindSafe for FilteredEntityMut<'w>
impl<'w> Send for FilteredEntityMut<'w>
impl<'w> Sync for FilteredEntityMut<'w>
impl<'w> Unpin for FilteredEntityMut<'w>
impl<'w> !UnwindSafe for FilteredEntityMut<'w>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.