Struct bevy_internal::ecs::world::WorldId
source · pub struct WorldId(/* private fields */);
Expand description
A unique identifier for a World
.
The trait FromWorld
is implemented for this type, which returns the
ID of the world passed to FromWorld::from_world
.
Implementations§
Trait Implementations§
source§impl ExclusiveSystemParam for WorldId
impl ExclusiveSystemParam for WorldId
§type Item<'s> = WorldId
type Item<'s> = WorldId
The item type returned when constructing this system param.
See
SystemParam::Item
.source§fn init(
world: &mut World,
_system_meta: &mut SystemMeta
) -> <WorldId as ExclusiveSystemParam>::State
fn init( world: &mut World, _system_meta: &mut SystemMeta ) -> <WorldId as ExclusiveSystemParam>::State
Creates a new instance of this param’s
State
.source§fn get_param<'s>(
state: &'s mut <WorldId as ExclusiveSystemParam>::State,
_system_meta: &SystemMeta
) -> <WorldId as ExclusiveSystemParam>::Item<'s>
fn get_param<'s>( state: &'s mut <WorldId as ExclusiveSystemParam>::State, _system_meta: &SystemMeta ) -> <WorldId as ExclusiveSystemParam>::Item<'s>
Creates a parameter to be passed into an
ExclusiveSystemParamFunction
.source§impl PartialEq for WorldId
impl PartialEq for WorldId
source§impl SparseSetIndex for WorldId
impl SparseSetIndex for WorldId
source§fn sparse_set_index(&self) -> usize
fn sparse_set_index(&self) -> usize
Gets the sparse set index corresponding to this instance.
source§fn get_sparse_set_index(value: usize) -> WorldId
fn get_sparse_set_index(value: usize) -> WorldId
Creates a new instance of this type with the specified index.
source§impl SystemParam for WorldId
impl SystemParam for WorldId
§type Item<'world, 'state> = WorldId
type Item<'world, 'state> = WorldId
The item type returned when constructing this system param.
The value of this associated type should be
Self
, instantiated with new lifetimes. Read moresource§fn init_state(
_: &mut World,
_: &mut SystemMeta
) -> <WorldId as SystemParam>::State
fn init_state( _: &mut World, _: &mut SystemMeta ) -> <WorldId as SystemParam>::State
Registers any
World
access used by this SystemParam
and creates a new instance of this param’s State
.source§unsafe fn get_param<'world, 'state>(
_: &'state mut <WorldId as SystemParam>::State,
_: &SystemMeta,
world: UnsafeWorldCell<'world>,
_: Tick
) -> <WorldId as SystemParam>::Item<'world, 'state>
unsafe fn get_param<'world, 'state>( _: &'state mut <WorldId as SystemParam>::State, _: &SystemMeta, world: UnsafeWorldCell<'world>, _: Tick ) -> <WorldId as SystemParam>::Item<'world, 'state>
Creates a parameter to be passed into a
SystemParamFunction
. Read moresource§fn new_archetype(
_state: &mut Self::State,
_archetype: &Archetype,
_system_meta: &mut SystemMeta
)
fn new_archetype( _state: &mut Self::State, _archetype: &Archetype, _system_meta: &mut SystemMeta )
For the specified
Archetype
, registers the components accessed by this SystemParam
(if applicable).source§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
Applies any deferred mutations stored in this
SystemParam
’s state.
This is used to apply Commands
during apply_deferred
.impl Copy for WorldId
impl Eq for WorldId
impl ReadOnlySystemParam for WorldId
impl StructuralEq for WorldId
impl StructuralPartialEq for WorldId
Auto Trait Implementations§
impl RefUnwindSafe for WorldId
impl Send for WorldId
impl Sync for WorldId
impl Unpin for WorldId
impl UnwindSafe for WorldId
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.