pub enum InvalidDirectionError {
Zero,
Infinite,
NaN,
}
Expand description
An error indicating that a direction is invalid.
Variants§
Zero
The length of the direction vector is zero or very close to zero.
Infinite
The length of the direction vector is std::f32::INFINITY
.
NaN
The length of the direction vector is NaN
.
Implementations§
source§impl InvalidDirectionError
impl InvalidDirectionError
sourcepub fn from_length(length: f32) -> InvalidDirectionError
pub fn from_length(length: f32) -> InvalidDirectionError
Creates an InvalidDirectionError
from the length of an invalid direction vector.
Trait Implementations§
source§impl Debug for InvalidDirectionError
impl Debug for InvalidDirectionError
source§impl Display for InvalidDirectionError
impl Display for InvalidDirectionError
source§impl PartialEq for InvalidDirectionError
impl PartialEq for InvalidDirectionError
source§fn eq(&self, other: &InvalidDirectionError) -> bool
fn eq(&self, other: &InvalidDirectionError) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for InvalidDirectionError
Auto Trait Implementations§
impl RefUnwindSafe for InvalidDirectionError
impl Send for InvalidDirectionError
impl Sync for InvalidDirectionError
impl Unpin for InvalidDirectionError
impl UnwindSafe for InvalidDirectionError
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
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T: ?Sized,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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