Struct bevy_internal::pbr::deferred::PbrDeferredLightingDepthId
source · pub struct PbrDeferredLightingDepthId { /* private fields */ }
Expand description
Component with a depth_id
for specifying which corresponding materials should be rendered by this specific PBR deferred lighting pass.
Will be automatically added to entities with the DeferredPrepass
component that don’t already have a PbrDeferredLightingDepthId
.
Implementations§
Trait Implementations§
source§impl Clone for PbrDeferredLightingDepthId
impl Clone for PbrDeferredLightingDepthId
source§fn clone(&self) -> PbrDeferredLightingDepthId
fn clone(&self) -> PbrDeferredLightingDepthId
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Component for PbrDeferredLightingDepthId
impl Component for PbrDeferredLightingDepthId
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.source§impl CreateFrom for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: ShaderType<ExtraMetadata = StructMetadata<1>>,
u32: for<'__> CreateFrom,
impl CreateFrom for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: ShaderType<ExtraMetadata = StructMetadata<1>>,
u32: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> PbrDeferredLightingDepthIdwhere
B: BufferRef,
source§impl Default for PbrDeferredLightingDepthId
impl Default for PbrDeferredLightingDepthId
source§fn default() -> PbrDeferredLightingDepthId
fn default() -> PbrDeferredLightingDepthId
Returns the “default value” for a type. Read more
source§impl ExtractComponent for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: Clone,
impl ExtractComponent for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: Clone,
§type QueryData = &'static PbrDeferredLightingDepthId
type QueryData = &'static PbrDeferredLightingDepthId
ECS
ReadOnlyQueryData
to fetch the components to extract.§type QueryFilter = ()
type QueryFilter = ()
Filters the entities with additional constraints.
§type Out = PbrDeferredLightingDepthId
type Out = PbrDeferredLightingDepthId
The output from extraction. Read more
source§fn extract_component(
item: <<PbrDeferredLightingDepthId as ExtractComponent>::QueryData as WorldQuery>::Item<'_>
) -> Option<<PbrDeferredLightingDepthId as ExtractComponent>::Out>
fn extract_component( item: <<PbrDeferredLightingDepthId as ExtractComponent>::QueryData as WorldQuery>::Item<'_> ) -> Option<<PbrDeferredLightingDepthId as ExtractComponent>::Out>
Defines how the component is transferred into the “render world”.
source§impl ReadFrom for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: ShaderType<ExtraMetadata = StructMetadata<1>>,
u32: for<'__> ReadFrom,
impl ReadFrom for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: ShaderType<ExtraMetadata = StructMetadata<1>>,
u32: for<'__> ReadFrom,
source§impl ShaderSize for PbrDeferredLightingDepthIdwhere
u32: ShaderSize,
impl ShaderSize for PbrDeferredLightingDepthIdwhere
u32: ShaderSize,
source§const SHADER_SIZE: NonZeroU64 = _
const SHADER_SIZE: NonZeroU64 = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)source§impl ShaderType for PbrDeferredLightingDepthIdwhere
u32: ShaderType,
impl ShaderType for PbrDeferredLightingDepthIdwhere
u32: ShaderType,
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moresource§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: ShaderType<ExtraMetadata = StructMetadata<1>>,
u32: for<'__> WriteInto,
impl WriteInto for PbrDeferredLightingDepthIdwhere
PbrDeferredLightingDepthId: ShaderType<ExtraMetadata = StructMetadata<1>>,
u32: for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
impl Copy for PbrDeferredLightingDepthId
Auto Trait Implementations§
impl RefUnwindSafe for PbrDeferredLightingDepthId
impl Send for PbrDeferredLightingDepthId
impl Sync for PbrDeferredLightingDepthId
impl Unpin for PbrDeferredLightingDepthId
impl UnwindSafe for PbrDeferredLightingDepthId
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
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generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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. This is needed since Rust cannot
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’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.