Struct bevy_internal::pbr::GpuFog
source · pub struct GpuFog { /* private fields */ }
Expand description
The GPU-side representation of the fog configuration that’s sent as a uniform to the shader
Trait Implementations§
source§impl CreateFrom for GpuFogwhere
GpuFog: ShaderType<ExtraMetadata = StructMetadata<6>>,
Vec4: for<'__> CreateFrom,
Vec3: for<'__> CreateFrom,
f32: for<'__> CreateFrom,
u32: for<'__> CreateFrom,
impl CreateFrom for GpuFogwhere
GpuFog: ShaderType<ExtraMetadata = StructMetadata<6>>,
Vec4: for<'__> CreateFrom,
Vec3: for<'__> CreateFrom,
f32: for<'__> CreateFrom,
u32: for<'__> CreateFrom,
source§impl ShaderSize for GpuFog
impl ShaderSize for GpuFog
source§const SHADER_SIZE: NonZeroU64 = _
const SHADER_SIZE: NonZeroU64 = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)source§impl ShaderType for GpuFogwhere
Vec4: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
u32: ShaderType,
impl ShaderType for GpuFogwhere
Vec4: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
u32: ShaderType,
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moresource§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for GpuFog
impl WriteInto for GpuFog
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
impl Copy for GpuFog
Auto Trait Implementations§
impl RefUnwindSafe for GpuFog
impl Send for GpuFog
impl Sync for GpuFog
impl Unpin for GpuFog
impl UnwindSafe for GpuFog
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.