Struct bevy_internal::pbr::MaterialProperties
source · pub struct MaterialProperties {
pub render_method: OpaqueRendererMethod,
pub alpha_mode: AlphaMode,
pub depth_bias: f32,
pub reads_view_transmission_texture: bool,
}
Expand description
Common Material
properties, calculated for a specific material instance.
Fields§
§render_method: OpaqueRendererMethod
Is this material should be rendered by the deferred renderer when. AlphaMode::Opaque or AlphaMode::Mask
alpha_mode: AlphaMode
The AlphaMode
of this material.
depth_bias: f32
Add a bias to the view depth of the mesh which can be used to force a specific render order for meshes with equal depth, to avoid z-fighting. The bias is in depth-texture units so large values may be needed to overcome small depth differences.
reads_view_transmission_texture: bool
Whether the material would like to read from ViewTransmissionTexture
.
This allows taking color output from the Opaque3d
pass as an input, (for screen-space transmission) but requires
rendering to take place in a separate Transmissive3d
pass.
Auto Trait Implementations§
impl RefUnwindSafe for MaterialProperties
impl Send for MaterialProperties
impl Sync for MaterialProperties
impl Unpin for MaterialProperties
impl UnwindSafe for MaterialProperties
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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